Results for “design-negotiation”

51 skills
More results
heath-gtm
negotiation-prep
Walk into the negotiation with a plan, not a hope. Sets your walk-away and your target, builds the concession ladder (what you trade and what you get for it), maps their likely asks, and drafts the responses that protect price and terms. Built for B2B sales teams, customizable to your CRM and your deal process. Trigger on "prep me for this negotiation", "the prospect wants a discount", "what should I concede", "build my concession ladder", "hold price on a new deal", or any pre-negotiation planning.
0 · bundle
aaaaqwq
compensation
Offers, compensation framing, and negotiation planning. Use when evaluating offers or raises.
1 · bundle
alirezarezvani
commercial-policy
Design or revise a company's commercial policy governing discounts, approver thresholds, exception flows, and deal frameworks using data-backed matrices and linting tools.
20.4k · bundle
jeffallan
architecture-designer
Design high-level system architecture, create Architecture Decision Records (ADRs), evaluate technology trade-offs, and plan for scalability.
10.4k · bundle
owl-listener
design-principles
Define a set of actionable design principles that guide decision-making and resolve trade-offs.
1.7k
antigravity
offers
Designs, constructs, and improves offers by applying value equation analysis, bonus stacking, guarantee design, scarcity/urgency, naming, and payment structure.
42.4k · bundle
owl-listener
presentation-deck
Structure compelling design presentations for stakeholders, reviews, and showcases.
1.7k
matrixx0070
dsn-handoff
Turn a finished design into a developer-ready handoff spec - tokens, every interactive state, responsive breakpoints, and the edge cases mockups never show.
0
phuryn
pricing-strategy
Design pricing strategies grounded in value delivery, competitive positioning, and willingness to pay. Recommends pricing models, tiers, and experiments.
22.6k
owl-listener
design-critique
Facilitate structured design critiques with clear feedback frameworks and actionable outcomes.
1.7k
concertonotes
design
Use for standard or complex new work before coding or planning. Also handles vague goals — clarifies before designing.
0
obra
brainstorming
Guides collaborative dialogue to turn ideas into fully formed designs and specs before any implementation begins.
247k · bundle
lionelsimai
bid-proposal
Write construction bid proposals with scope and pricing. TRIGGERS - Use when user needs help with bid-proposal related tasks.
22
diegosouzapw
trace
Traces design decisions and concepts through session history, handoffs, git, and artifacts, producing a chronological timeline report with citations.
54 · bundle
muratcankoylan
tool-design
Design tool descriptions, schemas, and response formats that agents can reliably route on, including MCP server design, tool-set consolidation, and naming conventions.
16.9k · bundle
michaelschecht
level-design
Design game levels, maps, and environments including layout, pacing, encounters, puzzles, and spatial flow. Use when planning or building individual levels, zones, or game spaces. Also trigger for "level layout", "map design", "zone design", "encounter design", "game world layout", or "dungeon design".
0
rexshihaoren
grill-me
Interview the user relentlessly about a plan or design until reaching shared understanding, resolving each branch of the decision tree. Use when user wants to stress-test a plan, get grilled on their design, or mentions "grill me".
5
subvisual
ateam-spec
ateam-spec
0
deanpeters
pm-skill-creator
Design a new PM skill through guided conversation, from raw idea to a structured, repo-compliant SKILL.md draft.
5.6k
coreyone
negotiation-maximizer
Use when the user wants to negotiate a price, rate, compensation, contract, purchase, hotel, service, vendor deal, discount, upgrade, fee, renewal, refund, or other commercial terms; asks what to say to improve leverage or get a better deal; provides an offer/counteroffer and wants a response; or wants to maximize coupons, direct-booking value, bundles, competing configurations, or all-in economics. Do not trigger for ordinary writing, simple price lookup/comparison, arithmetic, generic persuasion, or conflict mediation without a concrete negotiated outcome.
1 · bundle
dokhacgiakhoa
architecture
Architectural decision-making framework.
505 · bundle
nickgallick
nick-offer-engine
Offer design and packaging for Nick's products and services. Use when shaping pricing, packages, guarantees, feature bundles, positioning, or making an offer more compelling and easier to buy.
0 · bundle
bdm-15
huashu-design
HTML-as-medium design for hi-fi prototypes, pitch decks, and motion exports (PPTX/PDF). USE WHEN the user asks for a one-pager, pitch deck, visual deck, capture deck, export deck to PDF or PowerPoint, or HTML visuals from pursuit intel. Builds numbered slide HTML under pursuits/{slug}/05_visuals/ and exports via vendored Node scripts (export_deck_pdf.mjs, export_deck_pptx.mjs). DO NOT USE FOR Word/Excel office docs (use renderers) or proposal prose (use proposal-generator).
0 · bundle
michaelschecht
economy-design
Design in-game economies including currencies, progression systems, loot tables, monetization, and resource flow. Use when building the economic backbone of a game. Also trigger for "game economy", "loot table", "drop rates", "currency system", "progression design", "monetization strategy", or "reward system".
0
aaaaqwq
negotiation
Tactical negotiation framework based on Chris Voss's "Never Split the Difference." Use when preparing for negotiations, during live negotiation scenarios, analyzing counterpart behavior, crafting responses to difficult conversations, handling objections, salary/contract negotiations, or when asked about negotiation techniques like mirroring, labeling, calibrated questions, or the Ackerman method.
1 · bundle
auto-skiller
design-an-interface
Generates multiple radically different interface designs for a module, compares them, and synthesizes the best approach.
1 · bundle
joannanowakowska
grill-me
Grill the user relentlessly about a plan or design. Use when the user wants to stress-test a plan before building, or uses any 'grill' trigger phrases.
0
diegojcn
quieter
Tone down overly bold or visually aggressive designs. Reduces intensity while maintaining design quality and impact.
1 · bundle
arustydev
tool-design
Design tools that agents can use effectively, including when to reduce tool complexity. Use when creating, optimizing, or reducing agent tool sets.
8 · bundle
fradser
grill-with-docs
Runs a relentless interview that sharpens a plan or design and creates docs (ADRs and glossary) along the way. Use when the user wants to stress-test a plan or design, or produce decision records.
580 · bundle
galyarderlabs
pricing-strategy
Evaluates pricing, packaging, plan structure, and monetization tradeoffs against positioning, conversion, and margin.
20
fradser
design-an-interface
Generate multiple radically different interface designs for a module using parallel sub-agents. Use when user wants to design an API, explore interface options, compare module shapes, or mentions "design it twice".
580
galyarderlabs
legal-advisor
Draft privacy policies, terms of service, disclaimers, and legal notices with GDPR, CCPA, and other regulatory compliance.
20
kk20300113-png
design-html
Design finalization: generates production-quality Pretext-native HTML/CSS. Works with approved mockups from /design-shotgun, CEO plans from /plan-ceo-review, design review context from /plan-design-review, or from scratch with a user description. Text actually reflows, heights are computed, layouts are dynamic. 30KB overhead, zero deps. Smart API routing: picks the right Pretext patterns for each design type. Use when: "finalize this design", "turn this into HTML", "build me a page", "implement this design", or after any planning skill. Proactively suggest when user has approved a design or has a plan ready. (gstack) Voice triggers (speech-to-text aliases): "build the design", "code the mockup", "make it real".
0
comeonoliver
quieter
Refines overly bold or aggressive designs into a calmer, more sophisticated aesthetic while preserving effectiveness and usability.
61