Plugins
1 pluginResults for “game”
173 skillsGame Design
Building interactive experiences that engage, challenge, and delight playersUse when "game, gamedev, game development, phaser, unity, unreal, godot, gameplay, game loop, sprites, collision, physics, player, level, tilemap, games, gamedev, interactive, gameplay, physics, engines, performance, player-experience" mentioned.
128 · bundle
Play Aba Game
Manages the ABA and ABC board games, drawing numbered boards and enforcing win conditions.
559
Game
Turns a one-sentence game concept into a complete, playable design with rules, components, and variations, and also designs gamification systems for real-world goals.
32
Game Engine
Expert skill for building web-based game engines and games using HTML5, Canvas, WebGL, and JavaScript. Use when asked to create games, build game engines, implement game physics, handle collision detection, set up game loops, manage sprites, add game controls, or work with 2D/3D rendering. Covers techniques for platformers, breakout-style games, maze games, tilemaps, audio, multiplayer via WebRTC, and publishing games.
0 · bundle
Game Concept
Brainstorm and develop game concepts, exploring genres, themes, target audiences, and unique selling points. Use when starting a new game project from scratch or pivoting an existing idea. Also trigger for "game idea", "what kind of game", "I want to make a game", "game pitch", or "explore game concepts".
0
Game Publishing
Plan game launches including store page optimization, platform submission, marketing strategy, community building, pricing, and post-launch support. Use when preparing a game for release or managing a live game. Also trigger for "game launch", "Steam page", "app store listing", "game marketing", "game trailer", "wishlist", "game pricing", or "post-launch".
0
More results
Game Developer
Build game systems, implement Unity/Unreal Engine features, and optimize game performance with ECS architecture, physics, multiplayer networking, and shader programming.
10.4k · bundle
Epic Games Automation
Automate Epic Games operations through Composio's Epic Games toolkit via Rube MCP, including tool discovery, connection management, and execution.
66.9k
Mechanics Design
Design and document core game mechanics, systems interactions, feedback loops, and emergent behavior. Use when defining how the game plays at a systems level. Also trigger for "game mechanics", "gameplay systems", "game loop", "game rules", "combat system", "crafting system", or "progression system".
0
Web3 Gaming
Comprehensive expertise in blockchain game development, including play-to-earn (P2E) mechanics, play-to-own (P2O) models, in-game economies, NFT integration, dual token systems, and sustainable game tokenomics. Covers Unity/Unreal blockchain integration, anti-cheat considerations, and DeFi-gaming fusion. Use when "web3 game, blockchain game, play to earn, P2E, play to own, P2O, game economy, in-game tokens, gaming NFT, game items, metaverse, gamefi, skill-based gaming, gaming rewards, virtual economies, " mentioned.
128 · bundle
2d Games
Provides principles for 2D game development, covering sprite organization, tilemap design, physics, camera systems, and genre-specific patterns.
0 · bundle
UI UX Design
Design game user interfaces and user experience flows including HUD, menus, inventory screens, accessibility, and player feedback systems. Use when designing how the player interacts with game systems visually. Also trigger for "game UI", "game UX", "HUD design", "menu design", "inventory UI", "game accessibility", or "game interface".
0
Game Workflow
Use only for video game projects; route research, validation, roadmap, metrics, and launch work through the game pack
1 · bundle
Game Plan
Create game plans with strategy and tactics. TRIGGERS - Use when user needs help with game-plan related tasks.
22
Game Plan
Create game plans with strategy and tactics. TRIGGERS - Use when user needs help with game-plan related tasks.
3
Narrative Design
Design game narratives including story structure, world-building, character arcs, dialogue systems, and environmental storytelling. Use when building the story layer of a game. Also trigger for "game story", "game lore", "world building", "dialogue tree", "character backstory", "game narrative", or "branching story".
0
2d Games
2D game development principles. Sprites, tilemaps, physics, camera.
3
2d Games
2D game development principles. Sprites, tilemaps, physics, camera.
1
3d Games
3D game development principles. Rendering, shaders, physics, cameras.
3
3d Games
3D game development principles. Rendering, shaders, physics, cameras.
1
Game Design
Game design principles. GDD structure, balancing, player psychology, progression.
3
Game Engine
Build web-based games and game engines using HTML5 Canvas, WebGL, and JavaScript with frameworks like Phaser, Three.js, and Babylon.js.
36.2k · bundle
Game Core Loop
Use only for video game projects; analyze moment-to-moment, session, progression, and retention loops
1 · bundle
Yoink
Play Yoink, an onchain capture-the-flag game on Base. Yoink the flag from the current holder, check game stats and leaderboards, view player scores, and compete for the trophy. Uses Bankr for transaction execution.
1
Game Audience
Use only for video game projects; identify player segments by taste, behavior, platform, genre affinity, and motivation
1 · bundle
Gameplay Tags
Create, list, remove, and rename Gameplay Tags with runtime registration (GameplayTagService). Use when the user asks to add or register gameplay tags, list/query existing tags, or rename/remove tags (e.g. Ability.Attack.Melee, State.Stunned).
605 · bundle
Game Theory Paper Writer
Generate, continue, revise, polish, and stress-test game theory research papers. Use when the user provides a game theory topic, phenomenon, draft, outline, model idea, literature anchor, reviewer comments, or asks for 博弈论论文生成, 选题建模, 文献迁移, 模型修正, 均衡分析, 数值模拟, 论文润色, 改稿打磨, or R&R response work.
1k · bundle
Game Audio
Expert game audio designer and implementer specializing in interactive sound design, adaptive music systems, spatial audio, and audio middleware integration. Brings deep knowledge of FMOD, Wwise, and native engine audio systems to create immersive sonic experiences that respond dynamically to gameplay. Use when "game audio, sound design, game music, FMOD, Wwise, spatial audio, 3D sound, audio middleware, game sfx, adaptive music, interactive audio, audio bus, game mixing, audio occlusion, reverb zones, audio pooling, sound manager, audio, sound, music, game-audio, fmod, wwise, spatial-audio, middleware, mixing, sound-design" mentioned.
128 · bundle
Game Balancing
Balance game systems including difficulty curves, stat tuning, economy rates, matchmaking fairness, and player power progression. Use when tuning numbers and systems for fair, engaging gameplay. Also trigger for "game balance", "difficulty tuning", "stat balancing", "nerf", "buff", "power curve", or "difficulty curve".
0
Game AI
Analyzes game AI systems in a codebase, covering behavior trees, finite state machines, GOAP, utility AI, pathfinding, steering, perception, difficulty adaptation, NPC dialogue, and AI debugging tools for Unity, Unreal, and Godot projects.
13
Game Audio
Game audio principles. Sound design, music integration, adaptive audio systems.
3
Game Art
Guides visual style selection, asset pipeline choices, and animation workflows for game development.
0 · bundle
Game QA
Runs a comprehensive QA audit on Unity, Unreal, Godot, or web game projects, covering null references, missing assets, scene transitions, physics, input, save/load, localization, audio, and platform certification.
13
Kradleverse Act
Sends an action in a Kradleverse game using a local script.
10 · bundle
Game Development Game Audio Engineer
Interactive audio specialist - Masters FMOD/Wwise integration, adaptive music systems, spatial audio, and audio performance budgeting across all game engines
2
Dice
Roll dice, track scores, and manage game stats for tabletop gaming. Use when rolling dice, tracking scores, ranking players, reviewing history.
12 · bundle