Results for “game-manager”

50 skills
More results
akillness
Bmad Gds
AI-driven Game Development Studio (BMAD-GDS). Routes game projects through Pre-production, Design, Architecture, Production, and Game Testing phases using 6 specialized agents. Supports Unity, Unreal Engine, Godot, and custom engines.
42 · bundle
30eggis
Game Development Game Designer
Systems and mechanics architect - Masters GDD authorship, player psychology, economy balancing, and gameplay loop design across all engines and genres
2
kevinpbuckley
Gameplay Tags
Create, list, remove, and rename Gameplay Tags with runtime registration (GameplayTagService). Use when the user asks to add or register gameplay tags, list/query existing tags, or rename/remove tags (e.g. Ability.Attack.Melee, State.Stunned).
605 · bundle
30eggis
Game Development Game Audio Engineer
Interactive audio specialist - Masters FMOD/Wwise integration, adaptive music systems, spatial audio, and audio performance budgeting across all game engines
2
omer-metin
Game Audio
Expert game audio designer and implementer specializing in interactive sound design, adaptive music systems, spatial audio, and audio middleware integration. Brings deep knowledge of FMOD, Wwise, and native engine audio systems to create immersive sonic experiences that respond dynamically to gameplay. Use when "game audio, sound design, game music, FMOD, Wwise, spatial audio, 3D sound, audio middleware, game sfx, adaptive music, interactive audio, audio bus, game mixing, audio occlusion, reverb zones, audio pooling, sound manager, audio, sound, music, game-audio, fmod, wwise, spatial-audio, middleware, mixing, sound-design" mentioned.
128 · bundle
lionelsimai
Game Plan
Create game plans with strategy and tactics. TRIGGERS - Use when user needs help with game-plan related tasks.
22
winbda
Game Plan
Create game plans with strategy and tactics. TRIGGERS - Use when user needs help with game-plan related tasks.
3
michaelschecht
UI UX Design
Design game user interfaces and user experience flows including HUD, menus, inventory screens, accessibility, and player feedback systems. Use when designing how the player interacts with game systems visually. Also trigger for "game UI", "game UX", "HUD design", "menu design", "inventory UI", "game accessibility", or "game interface".
0
whd4
Game Development
Game development orchestrator. Routes to platform-specific skills based on project needs.
0
georgeqle
Game Workflow
Use only for video game projects; route research, validation, roadmap, metrics, and launch work through the game pack
1 · bundle
tinh2
Game UX
Audits game user experience across HUD clarity, menu navigation, tutorial effectiveness, control responsiveness, camera systems, feedback loops, loading screens, and settings completeness. Detects game engine (Unity UGUI/UI Toolkit, Unreal UMG, Godot Control, web-based), maps all UI screens and input contexts.
13
georgeqle
Game Audience
Use only for video game projects; identify player segments by taste, behavior, platform, genre affinity, and motivation
1 · bundle
michaelschecht
Game Analytics
Design telemetry systems, define KPIs, analyze player behavior data, and set up dashboards for data-driven game design decisions. Use when instrumenting a game for analytics or interpreting player data. Also trigger for "game telemetry", "player analytics", "game metrics", "KPIs", "player retention", "funnel analysis", or "player behavior".
0
ichichuang
Pokemon Player
Play Pokemon games autonomously via headless emulation. Starts a game server, reads structured game state from RAM, makes strategic decisions, and sends button inputs — all from the terminal.
0 · bundle
tinh2
Game AI
Analyzes game AI systems in a codebase, covering behavior trees, finite state machines, GOAP, utility AI, pathfinding, steering, perception, difficulty adaptation, NPC dialogue, and AI debugging tools for Unity, Unreal, and Godot projects.
13
michaelschecht
Game Balancing
Balance game systems including difficulty curves, stat tuning, economy rates, matchmaking fairness, and player power progression. Use when tuning numbers and systems for fair, engaging gameplay. Also trigger for "game balance", "difficulty tuning", "stat balancing", "nerf", "buff", "power curve", or "difficulty curve".
0
jrennie99-glitch
Agent Agent
Agent skill for agent - invoke with $agent-agent
0
jrennie99-glitch
Agent Goal Planner
Agent skill for goal-planner - invoke with $agent-goal-planner
0
georgeqle
Game Core Loop
Use only for video game projects; analyze moment-to-moment, session, progression, and retention loops
1 · bundle
q2805187159
Pokemon Player
Play Pokemon games autonomously via headless emulation. Starts a game server, reads structured game state from RAM, makes strategic decisions, and sends button inputs — all from the terminal.
3
michaelschecht
Game Concept
Brainstorm and develop game concepts, exploring genres, themes, target audiences, and unique selling points. Use when starting a new game project from scratch or pivoting an existing idea. Also trigger for "game idea", "what kind of game", "I want to make a game", "game pitch", or "explore game concepts".
0
jeffallan
Game Developer
Build game systems, implement Unity/Unreal Engine features, and optimize game performance with ECS architecture, physics, multiplayer networking, and shader programming.
10.4k · bundle
coreyone
God Marduk
Trigger: project task list, task decomposition, phase planning, master orchestration, delivery governance. Scope: Project sequencing, task checklist creation, operating governance. Boundary: Excludes tactical code debugging.
1 · bundle
corezoid
Simulator Access
Simulator.Company access-control specialist — who can view/modify/remove/sign/execute an object (actor, form, account, template, tree layer). Use when the user wants to share or unshare an object, grant or revoke permissions, list who has access, or bulk-share. Activate when the user says "share this with", "give access to", "grant permission", "revoke access", "who can see/edit this", "set permissions", "make read-only", "поділись з", "надай доступ", "забери доступ", "хто має доступ", "права доступу", "дай доступ", "открой доступ", "отзови доступ", "кто имеет доступ", "права доступа". Also activate when a tool fails because the caller has NO access to an object — "request access", "I can't see this actor", "access denied", "403", "no permission", "запроси доступ", "немає доступу", "немає прав", "відмовлено в доступі", "запроси доступ", "нет доступа", "доступ запрещён". For the object's own data use the domain skill (`simulator-actors` / `simulator-forms` / `simulator-finance`).
59
thedixitjain
Eval
Evaluate and rank agent results by metric or LLM judge for an AgentHub session. Use when the user runs /hub:eval or asks to score, compare, or pick a winner among completed AgentHub agents.
2
haongo232
Web Games
Web browser game development principles. Framework selection, WebGPU, optimization, PWA.
3
salacoste
Self Improve
Autonomous evolutionary code improvement engine with tournament selection
1 · bundle
intelli-verse-x
Ivx MCP Game Ops
The "Game ops" MCP tiles — Nakama game backend (players, wallets, flags, configs) and the QuestX rewards economy (~120 tools for brands, quests, offers, redemptions, gift cards, fraud). Use for player lookups, bans, wallet inspection, and rewards-economy operations.
0
alirezarezvani
Run
Execute the full AgentHub competition lifecycle in a single command: initialize, capture baseline, spawn agents, evaluate results, and merge the winner.
20.4k
0xharryriddle
Gemini Computer Use
Build and run Gemini 2.5 Computer Use browser-control agents with Playwright. Use when a user wants to automate web browser tasks via the Gemini Computer Use model, needs an agent loop (screenshot → function_call → action → function_response), or asks to integrate safety confirmation for risky UI actions.
3 · bundle
haongo232
Multiplayer
Multiplayer game development principles. Architecture, networking, synchronization.
3
dracounion
Focused Work Gameframe
当需要进入高效、创造性的深度工作状态,并将工作体验从“压力”转化为“有挑战的游戏”时
11 · bundle
brycewang-stanford
Orchestrator
Unified Agent Teams orchestrator for Diverga v12.0.0. Manages Agent Teams creation, VS Arena debate, and subagent dispatch. Single entry point for all parallel/debate workflows. Replaces research-orchestrator and vs-arena skills. Triggers: orchestrator, agent team, create team, parallel agents, debate, competing, collaborate, VS Arena
1k
curiositech
Next Move
Predicts the highest-impact next action for your project by running a 5-agent meta-DAG pipeline. Gathers project signals automatically (git, recent files, port-daddy, CLAUDE.md), then runs sensemaker → decomposer → skill-selector + premortem → synthesizer. When execution is approved, convert each predicted node into a skillful node prompt using skillful-node-prompt + skillful-subagent-creator, prefer live WinDAGs visualization backed by POST /api/execute and /ws/execution/:id, and fall back to ASCII only when live visualization is unavailable. Activate on: "what should I do", "what's next", "next move", "/next-move", "where should I focus", "what's the highest impact thing right now". NOT for: creating skills, debugging one specific bug, or promising topology-specific runtime behavior the current server cannot execute.
10 · bundle
dracounion
Life Game Optimization
当感到生活混乱、压力大、注意力分散,希望系统性地优化心智资源分配以提升创造力和生活体验时
11 · bundle