Results for “game-store”
54 skillsgame-store-page-test
Use only for video game projects; plan Steam/store page, capsule, trailer, screenshot, tag, and wishlist validation
1 · bundle
game-publishing
Plan game launches including store page optimization, platform submission, marketing strategy, community building, pricing, and post-launch support. Use when preparing a game for release or managing a live game. Also trigger for "game launch", "Steam page", "app store listing", "game marketing", "game trailer", "wishlist", "game pricing", or "post-launch".
0
mobile-games
Mobile game development principles. Touch input, battery, performance, app stores.
3
More results
epic-games-automation
Automate Epic Games operations through Composio's Epic Games toolkit via Rube MCP, including tool discovery, connection management, and execution.
66.9k
game-audio
Expert game audio designer and implementer specializing in interactive sound design, adaptive music systems, spatial audio, and audio middleware integration. Brings deep knowledge of FMOD, Wwise, and native engine audio systems to create immersive sonic experiences that respond dynamically to gameplay. Use when "game audio, sound design, game music, FMOD, Wwise, spatial audio, 3D sound, audio middleware, game sfx, adaptive music, interactive audio, audio bus, game mixing, audio occlusion, reverb zones, audio pooling, sound manager, audio, sound, music, game-audio, fmod, wwise, spatial-audio, middleware, mixing, sound-design" mentioned.
128 · bundle
ui-ux-design
Design game user interfaces and user experience flows including HUD, menus, inventory screens, accessibility, and player feedback systems. Use when designing how the player interacts with game systems visually. Also trigger for "game UI", "game UX", "HUD design", "menu design", "inventory UI", "game accessibility", or "game interface".
0
game-development-game-audio-engineer
Interactive audio specialist - Masters FMOD/Wwise integration, adaptive music systems, spatial audio, and audio performance budgeting across all game engines
2
feature-store-design
The pitch is often "a central place to store features," which undersells it into
2
bmad-gds
AI-driven Game Development Studio (BMAD-GDS). Routes game projects through Pre-production, Design, Architecture, Production, and Game Testing phases using 6 specialized agents. Supports Unity, Unreal Engine, Godot, and custom engines.
42 · bundle
game
Turns a one-sentence game concept into a complete, playable design with rules, components, and variations, and also designs gamification systems for real-world goals.
32
zustand-store-ts
Create Zustand stores with TypeScript, subscribeWithSelector middleware, and proper state/action separation for React state management.
2.7k · bundle
marketing-marketing-app-store-optimizer
Expert app store marketing specialist focused on App Store Optimization (ASO), conversion rate optimization, and app discoverability
2
game-audience
Use only for video game projects; identify player segments by taste, behavior, platform, genre affinity, and motivation
1 · bundle
memorystore-config
Configure memorystore config operations. Auto-activating skill for GCP Skills. Triggers on: memorystore config, memorystore config Part of the GCP Skills skill category. Use when configuring systems or services. Trigger with phrases like "memorystore config", "memorystore config", "memorystore".
4
014-api-f0515c8f
Reference for configuring and using LangChain4j vector stores, covering setup, search, filtering, and ingestion.
7 · bundle
game-development-game-designer
Systems and mechanics architect - Masters GDD authorship, player psychology, economy balancing, and gameplay loop design across all engines and genres
2
agent-app-store
Agent skill for app-store - invoke with $agent-app-store
0
game-workflow
Use only for video game projects; route research, validation, roadmap, metrics, and launch work through the game pack
1 · bundle
game-ux
Audits game user experience across HUD clarity, menu navigation, tutorial effectiveness, control responsiveness, camera systems, feedback loops, loading screens, and settings completeness. Detects game engine (Unity UGUI/UI Toolkit, Unreal UMG, Godot Control, web-based), maps all UI screens and input contexts.
13
pokemon-player
Play Pokemon games autonomously via headless emulation. Starts a game server, reads structured game state from RAM, makes strategic decisions, and sends button inputs — all from the terminal.
0 · bundle
heroku-key-value-store
Operate Heroku Key-Value Store with a read-only-first workflow. Use when the agent needs to inspect Redis-backed state, review credentials, promote a store, tune maxmemory or timeout policies, configure keyspace notifications, or reason about Heroku Key-Value Store operational guardrails.
0 · bundle
cattown
Interact with Cat Town, a Farcaster-native game world on Base, covering KIBBLE staking, world state, fishing drops, competitions, raffles, boutique, gacha, and tokenomics.
1.2k · bundle
pokemon-player
Play Pokemon games autonomously via headless emulation. Starts a game server, reads structured game state from RAM, makes strategic decisions, and sends button inputs — all from the terminal.
3
game-concept
Brainstorm and develop game concepts, exploring genres, themes, target audiences, and unique selling points. Use when starting a new game project from scratch or pivoting an existing idea. Also trigger for "game idea", "what kind of game", "I want to make a game", "game pitch", or "explore game concepts".
0
skills-store
Cheshire Skills Store index — curated Agent Skills packages for Cheshire Terminal (API, PostHog, Google Agent Registry, Skill Hub onchain, Stripe, Solana common errors, NOXA) plus the community skills collection. Use when installing store skills, browsing the store catalog, or wiring cheshireterminal.ai/skills-store.
0 · bundle
plan-aso
Audit App Store and Google Play listings for discoverability and conversion — keywords, localized metadata, screenshots, ratings prompts — then emit a prioritized ASO plan. Use when "optimize our store listing", "improve app downloads", or "ASO". Submission mechanics → plan-mobile-readiness. Plan only.
8
gameplay-tags
Create, list, remove, and rename Gameplay Tags with runtime registration (GameplayTagService). Use when the user asks to add or register gameplay tags, list/query existing tags, or rename/remove tags (e.g. Ability.Attack.Melee, State.Stunned).
605 · bundle
ivx-mcp-game-ops
The "Game ops" MCP tiles — Nakama game backend (players, wallets, flags, configs) and the QuestX rewards economy (~120 tools for brands, quests, offers, redemptions, gift cards, fraud). Use for player lookups, bans, wallet inspection, and rewards-economy operations.
0
game-art
Guides visual style selection, asset pipeline choices, and animation workflows for game development.
0 · bundle
game-ai
Analyzes game AI systems in a codebase, covering behavior trees, finite state machines, GOAP, utility AI, pathfinding, steering, perception, difficulty adaptation, NPC dialogue, and AI debugging tools for Unity, Unreal, and Godot projects.
13
app-store-optimization
Use this skill when optimizing app store listings, researching keywords, or tracking mobile app performance on Apple App Store and Google Play Store.
88 · bundle
game-development
Game development orchestrator. Routes to platform-specific skills based on project needs.
0
ivx-game-trailer
End-to-end game trailer production via the Content Factory trailer_factory pipeline — storyboard → animatic → audio → final cut with inspect-and-fix quality gate. Routes long-running work through Hermes Kanban so it survives pod restarts and exposes a multi-stage status board. Use whenever the user asks for a game trailer, gameplay video, launch teaser, App Store preview video, or any video promoting a game.
0
msstore-cli
Microsoft Store Developer CLI (msstore) for publishing Windows applications to the Microsoft Store. Use when asked to configure Store credentials, list Store apps, check submission status, publish submissions, manage package flights, set up CI/CD for Store publishing, or integrate with Partner Center. Supports Windows App SDK/WinUI, UWP, .NET MAUI, Flutter, Electron, React Native, and PWA applications.
0
game-analytics
Design telemetry systems, define KPIs, analyze player behavior data, and set up dashboards for data-driven game design decisions. Use when instrumenting a game for analytics or interpreting player data. Also trigger for "game telemetry", "player analytics", "game metrics", "KPIs", "player retention", "funnel analysis", or "player behavior".
0
game-balancing
Balance game systems including difficulty curves, stat tuning, economy rates, matchmaking fairness, and player power progression. Use when tuning numbers and systems for fair, engaging gameplay. Also trigger for "game balance", "difficulty tuning", "stat balancing", "nerf", "buff", "power curve", or "difficulty curve".
0