Results for “games”
73 skillsepic-games-automation
Automate Epic Games operations through Composio's Epic Games toolkit via Rube MCP, including tool discovery, connection management, and execution.
66.9k
rawg-video-games-database-api
RAWG Video Games Database API skill. Use when working with RAWG Video Games Database for creator-roles, creators, developers. Covers 30 endpoints.
6 · bundle
game
Turns a one-sentence game concept into a complete, playable design with rules, components, and variations, and also designs gamification systems for real-world goals.
32
game-engine
Expert skill for building web-based game engines and games using HTML5, Canvas, WebGL, and JavaScript. Use when asked to create games, build game engines, implement game physics, handle collision detection, set up game loops, manage sprites, add game controls, or work with 2D/3D rendering. Covers techniques for platformers, breakout-style games, maze games, tilemaps, audio, multiplayer via WebRTC, and publishing games.
0 · bundle
2d-games
Provides principles for 2D game development, covering sprite organization, tilemap design, physics, camera systems, and genre-specific patterns.
0 · bundle
2d-games
2D game development principles. Sprites, tilemaps, physics, camera.
3
More results
3d-games
3D game development principles. Rendering, shaders, physics, cameras.
3
2d-games
2D game development principles. Sprites, tilemaps, physics, camera.
1
3d-games
3D game development principles. Rendering, shaders, physics, cameras.
1
web-games
Web browser game development principles. Framework selection, WebGPU, optimization, PWA.
3
mobile-games
Mobile game development principles. Touch input, battery, performance, app stores.
3
pc-games
PC and console game development principles. Engine selection, platform features, optimization strategies.
3
play-aba-game
Manages the ABA and ABC board games, drawing numbered boards and enforcing win conditions.
559
3d-games
Provides principles for 3D game development, covering rendering pipelines, shaders, physics, cameras, lighting, and LOD optimization.
0 · bundle
sega
A playful, arcade-inspired interface for games — built on the VT323 pixel typeface, hard-edged 0px corners, chunky pill buttons that physically press into solid offset blocks
2 · bundle
pc-games
Guides engine selection and platform-specific principles for PC and console game development, covering Steam integration, controller support, and performance optimization.
0 · bundle
pokemon-player
Play Pokemon games autonomously via headless emulation. Starts a game server, reads structured game state from RAM, makes strategic decisions, and sends button inputs — all from the terminal.
3
pokemon-player
Play Pokemon games autonomously via headless emulation. Starts a game server, reads structured game state from RAM, makes strategic decisions, and sends button inputs — all from the terminal.
0 · bundle
ryot
Tracks media progress, reviews, collections, analytics, and calendar for a Ryot instance, with automated daily and weekly reports via GraphQL API.
1 · bundle
canvas
Display HTML content on connected Clawdbot nodes across Mac, iOS, and Android canvas views. Use for presenting generated HTML, dashboards, games, visualizations, and interactive demos through the Clawdbot canvas host and node bridge.
0
game-audio
Game audio principles. Sound design, music integration, adaptive audio systems.
3
game-concept
Brainstorm and develop game concepts, exploring genres, themes, target audiences, and unique selling points. Use when starting a new game project from scratch or pivoting an existing idea. Also trigger for "game idea", "what kind of game", "I want to make a game", "game pitch", or "explore game concepts".
0
game-plan
Create game plans with strategy and tactics. TRIGGERS - Use when user needs help with game-plan related tasks.
22
game-design
Building interactive experiences that engage, challenge, and delight playersUse when "game, gamedev, game development, phaser, unity, unreal, godot, gameplay, game loop, sprites, collision, physics, player, level, tilemap, games, gamedev, interactive, gameplay, physics, engines, performance, player-experience" mentioned.
128 · bundle
game-design
Game design principles. GDD structure, balancing, player psychology, progression.
3
game-plan
Create game plans with strategy and tactics. TRIGGERS - Use when user needs help with game-plan related tasks.
3
game-testing
Plan and execute game QA including functional testing, playtesting, performance testing, compatibility testing, and bug tracking workflows. Use when setting up quality assurance for a game project. Also trigger for "game QA", "playtest", "bug tracking", "game testing", "QA plan", "regression testing", or "compatibility testing".
0
game-engine
Build web-based games and game engines using HTML5 Canvas, WebGL, and JavaScript with frameworks like Phaser, Three.js, and Babylon.js.
36.2k · bundle
ui-ux-design
Design game user interfaces and user experience flows including HUD, menus, inventory screens, accessibility, and player feedback systems. Use when designing how the player interacts with game systems visually. Also trigger for "game UI", "game UX", "HUD design", "menu design", "inventory UI", "game accessibility", or "game interface".
0
gameplay-tags
Create, list, remove, and rename Gameplay Tags with runtime registration (GameplayTagService). Use when the user asks to add or register gameplay tags, list/query existing tags, or rename/remove tags (e.g. Ability.Attack.Melee, State.Stunned).
605 · bundle
game-balancing
Balance game systems including difficulty curves, stat tuning, economy rates, matchmaking fairness, and player power progression. Use when tuning numbers and systems for fair, engaging gameplay. Also trigger for "game balance", "difficulty tuning", "stat balancing", "nerf", "buff", "power curve", or "difficulty curve".
0
game-audio
Expert game audio designer and implementer specializing in interactive sound design, adaptive music systems, spatial audio, and audio middleware integration. Brings deep knowledge of FMOD, Wwise, and native engine audio systems to create immersive sonic experiences that respond dynamically to gameplay. Use when "game audio, sound design, game music, FMOD, Wwise, spatial audio, 3D sound, audio middleware, game sfx, adaptive music, interactive audio, audio bus, game mixing, audio occlusion, reverb zones, audio pooling, sound manager, audio, sound, music, game-audio, fmod, wwise, spatial-audio, middleware, mixing, sound-design" mentioned.
128 · bundle
game-workflow
Use only for video game projects; route research, validation, roadmap, metrics, and launch work through the game pack
1 · bundle
game-core-loop
Use only for video game projects; analyze moment-to-moment, session, progression, and retention loops
1 · bundle
game-art
Guides visual style selection, asset pipeline choices, and animation workflows for game development.
0 · bundle
audio-design
Design game audio systems including music, sound effects, ambient soundscapes, adaptive audio, and audio implementation strategy. Use when planning the sonic identity of a game. Also trigger for "game music", "sound effects", "game audio", "soundtrack", "SFX design", "ambient sound", or "adaptive music".
0