Results for “gpu-evaluation”
54 skillsevaluating-cosmos-policy
Evaluate NVIDIA Cosmos Policy on LIBERO and RoboCasa simulation environments with headless GPU evaluation and inference profiling.
10.4k · bundle
evaluating-cosmos-policy
Evaluates NVIDIA Cosmos Policy on LIBERO and RoboCasa simulation environments. Use when setting up cosmos-policy for robot manipulation evaluation, running headless GPU evaluations with EGL rendering, or profiling inference latency on cluster or local GPU machines.
0 · bundle
tao-run-on-brev
Manage NVIDIA Brev GPU instances for TAO training, evaluation, and inference using the Brev CLI and Docker.
2.2k · bundle
More results
rag-eval
Evaluates RAG pipelines using a filesystem-based benchmark with corpus/ and train.json, running evaluate_rag.py to tune retrieval and generation flags and interpret RAGAS metrics.
2.2k · bundle
matlab-setup-gpu
Detect and validate GPU availability for MATLAB GPU computing. Use when the user can't use their GPU, or is setting up or selecting a GPU. Triggers on: gpuDevice, GPU setup, check GPU, GPU not found, GPU not working, can't use GPU, GPU not available, unable to find a supported GPU device, compatible GPU, canUseGPU, validateGPU.
920 · bundle
get-available-resources
Detects available CPU, GPU, memory, and disk resources and generates strategic recommendations for scientific computing tasks.
30.2k · bundle
profiling
Diagnose frame-rate bottlenecks (CPU vs GPU bound FIRST), control Unreal Insights traces, sample live frame times, and annotate performance captures. Use when FPS is low/bad, the game is slow, or you need to find what is limiting the frame rate.
605
self-eval
Honestly evaluate AI work quality using a two-axis scoring system with mandatory devil's advocate reasoning and cross-session anti-inflation detection.
20.4k
t5-eval
Benchmarks a text-to-text transformer across GLUE, SuperGLUE, CNN/Daily Mail, SQuAD, and WMT, reporting GLUE average, BLEU, ROUGE-2-F, and Exact Match scores.
3
cufolio
Build, optimize, backtest, rebalance, or analyze stock portfolios using NVIDIA-accelerated Mean-CVaR optimization with cuOpt GPU solver.
2.2k · bundle
nemo-mbridge-perf-memory-tuning
Reduces peak GPU memory in Megatron Bridge training by applying expandable segments, parallelism resizing, activation recompute, and CPU offloading constraints.
2.2k · bundle
omniverse-usd-performance-tuning
Diagnose and optimize slow-loading, high-memory, or low-FPS USD scenes using a structured workflow with profiling, validation, and mutation phases.
2.2k · bundle
eval-performance
Diagnose and improve MSBuild project evaluation performance by analyzing phases, glob patterns, import chains, and property functions.
4k
matlab-optimize-gpu-codegen
Optimize MATLAB design files for GPU Coder to generate faster CUDA code. Iteratively profiles, rewrites, and benchmarks until performance targets are met or diagnostics are resolved. Use when asked to: optimize for GPU Coder, improve GPU codegen performance, profile generated GPU/CUDA code, profile GPU MEX, fix gpuPerformanceAnalyzer diagnostics, speed up GPU MEX, reduce GPU memory transfers, improve kernel parallelism, rewrite MATLAB for CUDA, or run gpuPerformanceAnalyzer.
920 · bundle
optimize-for-gpu
GPU-accelerate Python code using CuPy, Numba CUDA, Warp, cuDF, cuML, cuGraph, and other RAPIDS libraries for dramatic speedups on numerical, data, ML, graph, and simulation workloads.
30.2k · bundle
gpu-quality-priority
KINTSUGI NOTEBOOK processing principles: Never sacrifice quality for speed, always use GPU when available. Trigger: performance optimization, CPU/GPU choice, fast mode, quality vs speed in NOTEBOOKS (not SLURM).
3
performance-profiler
Systematically profile Node.js, Python, and Go applications to identify CPU, memory, and I/O bottlenecks, generate flamegraphs, analyze bundle sizes, optimize database queries, and run load tests with k6 and Artillery.
20.4k · bundle
benchmark
Performance regression detection using the browse daemon. (gstack)
0
gptq
Quantize large language models to 4-bit with minimal accuracy loss using GPTQ, enabling deployment of 70B+ models on consumer GPUs with 4× memory reduction and 3-4× faster inference.
10.4k · bundle
web-games
Web browser game development principles. Framework selection, WebGPU, optimization, PWA.
3
nemo-evaluator-sdk
Evaluates LLMs across 100+ benchmarks from 18+ harnesses (MMLU, HumanEval, GSM8K, safety, VLM) with multi-backend execution. Use when needing scalable evaluation on local Docker, Slurm HPC, or cloud platforms. NVIDIA's enterprise-grade platform with container-first architecture for reproducible benchmarking.
0 · bundle
pc-games
PC and console game development principles. Engine selection, platform features, optimization strategies.
3
gpu-correlation-caching
GPU-accelerated correlation matrix computation with persistent SQLite caching to eliminate bottleneck at correlation calculation during symbol selection
3
runtime
Benchmarks inference latency and computational runtime of transformer models and MLX operations across Apple Silicon and NVIDIA GPU backends, with configurable input lengths and batch sizes.
3
profiling
`task-agent`/`review-agent`: use when CPU, memory, I/O, database, network, rendering, or cost needs measured bottleneck evidence; skip without a profiling need.
4 · bundle
performance-profiler
Performance Profiler
3 · bundle
nemo-evaluator-sdk
Evaluates LLMs across 100+ benchmarks from 18+ harnesses (MMLU, HumanEval, GSM8K, safety, VLM) with multi-backend execution. Use when needing scalable evaluation on local Docker, Slurm HPC, or cloud platforms. NVIDIA's enterprise-grade platform with container-first architecture for reproducible benchmarking.
1 · bundle
balance-test
Analyzes game balance by extracting stats from code and running mathematical simulations, including DPS tier lists, TTK matrices, EHP comparisons, economy stress tests, progression pacing, and Monte Carlo RNG simulations.
13
gepa
Use when a bounded textual artifact (prompt, rubric, tool description, extraction instruction) keeps underperforming and success can be measured with an evaluator, dataset, or trace set. GEPA proposes evaluator-backed candidate rewrites through a normal PR/proposal adoption gate. Do not use for vague behavior changes, governance/persona/core-memory edits, fake metrics, or problems whose first honest task is defining the evaluator or collecting data.
6
gpu-aware-training-config
GPU-aware PPO training configuration for A100/H100. Trigger when training is slow or GPU utilization is low.
3
performing-privilege-escalation-assessment
Performs privilege escalation assessments on compromised Linux and Windows systems to identify paths from low-privilege access to root or SYSTEM-level control.
24.6k · bundle
benchmark
Performance regression detection using the browse daemon. Establishes baselines for page load times, Core Web Vitals, and resource sizes. Compares before/after on every PR. Tracks performance trends over time. Use when: "performance", "benchmark", "page speed", "lighthouse", "web vitals", "bundle size", "load time". (gstack) Voice triggers (speech-to-text aliases): "speed test", "check performance".
0
review
通用跨模型审查:Review LLM 对任意研究制品进行独立评审,输出结构化评分、wiki 实体映射与改进建议
77
mengto-optimize-threejs-games
Use when profiling, diagnosing, or improving Three.js or WebGL game performance without regressing gameplay—frame-time drops, CPU/GPU pressure, draw calls, texture/geometry budgets, animation loops, adaptive quality, mobile performance, and browser performance verification.
0 · bundle
game-ai
Analyzes game AI systems in a codebase, covering behavior trees, finite state machines, GOAP, utility AI, pathfinding, steering, perception, difficulty adaptation, NPC dialogue, and AI debugging tools for Unity, Unreal, and Godot projects.
13
flops
Evaluates computational throughput and real-time efficiency of embedded CPU and GPU platforms by measuring peak FLOPS via a matrix rotation kernel and assessing inference latency and power consumption on a robotic vision pipeline.
3