Results for “interface-structure”
56 skillsinterface-designer
Plans interface structure, component layout, and interaction details for product flows before implementation.
20
millers-law
Apply Miller's Law and chunking strategies to group information into meaningful units, making interfaces easier to scan, understand, and recall.
1.7k
high-end-visual-design
Provides design instructions for creating premium, agency-level visual interfaces with specific typography, spacing, shadows, card structures, and animations.
More results
ai-sdk
Vercel AI SDK expert guidance. Use when building AI-powered features — chat interfaces, text generation, structured output, tool calling, agents, MCP integration, streaming, embeddings, reranking, image generation, or working with any LLM provider.
0 · bundle
better-interface
User-invoked, cross-discipline interface review that coordinates six domain references: accessibility, layout, writing, typography, colors, and ui. Use when explicitly invoked for a holistic review of a screen, flow, feature, or product interface. Supports quick and full review modes. Triggers on better-interface, full interface review, holistic UI audit, cross-discipline design review, review the whole interface.
580 · bundle
design-information-architecture-rules
Trigger: sitemap, navigation, menu structure, wayfinding, labeling, search facets, routing links. Scope: Visual hierarchies, wayfinding, navigation model, sitemaps. Boundary: Excludes backend route handlers or page performance tuning.
1 · bundle
apple-design
Apple's approach to interface design and fluid, physical motion, translated for the web. Use when building or reviewing gesture-driven UI, spring animations, drag/swipe/sheet interactions, momentum and interruptible transitions, translucent materials and depth, typography (optical sizing, tracking, leading), reduced-motion, or the design foundations (feedback, spatial consistency, restraint) behind Apple-style interfaces.
0
aa-clazz
通用分类法抽象接口。当定义分类系统、分类结构或分层分类框架时调用此技能。
1 · bundle
design-an-interface
Generate multiple radically different interface designs for a module using parallel sub-agents. Use when user wants to design an API, explore interface options, compare module shapes, or mentions "design it twice".
580
apple-design
Translates Apple's fluid interface design principles—springs, interruptible motion, velocity handoff, and momentum projection—into concrete web techniques for building and reviewing gesture-driven UI.
2
information-architecture
Design the structure, hierarchy, and navigation model for a product's content and features.
1.7k
design-an-interface
Generates multiple radically different interface designs for a module, compares them, and synthesizes the best approach.
1 · bundle
design-adapt
Audits and fixes interfaces to adapt across screen sizes and input modalities using container queries, adaptive navigation, and platform-aware layouts for web, mobile, tablet, and desktop.
13
ios-hig-design
Design native iOS interfaces following Apple Human Interface Guidelines, covering layout, typography, color, navigation, and controls for iPhone and iPad apps.
1.6k · bundle
minimalist-ui
Generates ultra-minimalist, editorial-style web interfaces with warm monochrome palettes, typographic contrast, bento-grid layouts, and muted pastel accents, rejecting generic SaaS design trends.
apple-design
Apple's approach to interface design and fluid, physical motion, translated for the web. Use when building or reviewing gesture-driven UI, spring animations, drag/swipe/sheet interactions, momentum and interruptible transitions, translucent materials and depth, typography (optical sizing, tracking, leading), reduced-motion, or the design foundations (feedback, spatial consistency, restraint) behind Apple-style interfaces. Source: github.com/emilkowalski/skills.
3
interface-design
This skill is for interface design — dashboards, admin panels, apps, tools, and interactive products. NOT for marketing design (landing pages, marketing sites, campaigns).
2 · bundle
iom
Complete user guide for the IoM (Implant-over-Middleware) C2 framework. Covers architecture concepts, basic operations, startup parameters, authentication configuration, troubleshooting, documentation resources, and community feedback. Trigger conditions: use this skill when the user asks about how IoM works, command usage, architecture concepts, configuration methods, how to troubleshoot issues, where to find documentation, or how to file an issue. Should also trigger for questions like "how do I connect", "what is a session", "I got an error", or "is there documentation".
3 · bundle
code-architecture
Application architecture patterns and code organization — clean architecture, hexagonal architecture, feature-based structure, dependency inversion, module boundaries, SOLID principles at module scale. Activate on "clean architecture", "hexagonal architecture", "feature-based structure", "dependency inversion", "module boundaries", "architecture pattern", "folder structure", "fat controller", "circular dependency", "IoC container". NOT for microservice decomposition (use microservices-patterns) or database schema design (use database-design-patterns).
10 · bundle
make-interfaces-feel-better
Applies design engineering principles to polish UI components, covering typography, surfaces, animations, and performance with concrete CSS values and review checklists.
2 · bundle
critique
Evaluate design effectiveness from a UX perspective. Assesses visual hierarchy, information architecture, emotional resonance, and overall design quality with actionable feedback.
1 · bundle
critique
Evaluate design effectiveness from a UX perspective. Assesses visual hierarchy, information architecture, emotional resonance, and overall design quality with actionable feedback.
55 · bundle
ai-space
通用空间抽象接口。当定义空间维度、位置关系、空间结构时调用此技能。
1 · bundle
apple-design
Use when building gesture-driven or Apple-style interfaces.
1
interface-design
This skill is for interface design — dashboards, admin panels, apps, tools, and interactive products. NOT for marketing design (landing pages, marketing sites, campaigns).
1 · bundle
apple-design
Apple's approach to interface design and fluid, physical motion, translated for the web. Use when building or reviewing gesture-driven UI, spring animations, drag/swipe/sheet interactions, momentum and interruptible transitions, translucent materials and depth, typography (optical sizing, tracking, leading), reduced-motion, or the design foundations (feedback, spatial consistency, restraint) behind Apple-style interfaces. Also applies to any HTML-rendered output with interactive elements — investor decks, annual reports, product pages, slide presentations (Reveal.js, Guizang PPT), interactive documents, and landing pages that need premium feel beyond static aesthetics. Not for static Word/PDF generation (typography rules only).
0 · bundle
apple-design
Translates Apple's fluid interface design principles—spring animations, direct manipulation, interruptibility, and velocity handoff—into web implementations using CSS, Pointer Events, and spring libraries like Motion/Framer Motion.
5k
spacing-system
Create a consistent spacing system based on a base unit with contextual application rules for harmonious interfaces.
1.7k
frontend-ui-engineering
Build production-quality user interfaces that are accessible, performant, and visually polished, with guidance on component architecture, state management, design system adherence, and accessibility.
69.5k
design-critique
Get structured design feedback on usability, hierarchy, and consistency. Trigger with "review this design", "critique this mockup", "what do you think of this screen?", or when sharing a Figma link or screenshot for feedback at any stage from exploration to final polish. If the user asks specifically about accessibility, use `accessibility-review` instead.
0
ui-skills
Opinionated, evolving constraints to guide agents when building interfaces
2
dark-mode-design
Design comfortable, accessible dark mode interfaces with proper color adaptation, contrast, and surface hierarchy.
1.7k
clean-architecture
Structure software around the Dependency Rule so that source code dependencies point inward from frameworks to use cases to entities, keeping business rules independent of databases, UI, and external agencies.
1.6k · bundle
154-app-0b5292d4
Provides a reference for structuring an Expo Router app, including folder layout, configuration files, and essential dependencies.
7 · bundle
sega
A playful, arcade-inspired interface for games — built on the VT323 pixel typeface, hard-edged 0px corners, chunky pill buttons that physically press into solid offset blocks
2 · bundle
terraform-patterns
Terraform infrastructure-as-code agent skill and plugin for Claude Code, Codex, Gemini CLI, Cursor, OpenClaw. Covers module design patterns, state management strategies, provider configuration, security hardening, policy-as-code with Sentinel/OPA, and CI/CD plan/apply workflows. Use when: user wants to design Terraform modules, manage state backends, review Terraform security, implement multi-region deployments, or follow IaC best practices.
0 · bundle