Results for “live-design”
83 skillsdesign-html
Design finalization: generates production-quality Pretext-native HTML/CSS. (gstack)
0
design-shotgun
Design shotgun: generate multiple AI design variants, open a comparison board, collect structured feedback, and iterate. (gstack)
0
api-design
REST API design patterns including resource naming, status codes, pagination, filtering, error responses, versioning, and rate limiting for production APIs.
0
design-review
Designer's eye QA: finds visual inconsistency, spacing issues, hierarchy problems, AI slop patterns, and slow interactions — then fixes them. (gstack)
0 · bundle
jpa-patterns
JPA/Hibernate patterns for entity design, relationships, query optimization, transactions, auditing, indexing, pagination, and pooling in Spring Boot.
0
data-migration-design
`analysis-agent`/`task-agent`/`review-agent`: use when migration, backfill, deployment order, rollback, or live-data safety needs design; skip when no data migration exists.
4 · bundle
More results
ui-to-vue
Use when the user has UI screenshots or design exports that need batch conversion into Vue 3 components, especially with Vant, Element Plus, or Ant Design Vue.
0
extract
Crawl a live website, extract its design system, brand surface, and page inventory, and save the snapshot under stardust/current/ for downstream redesign or migration.
142 · bundle
v0-mastery
Design generation using V0 (v0.dev) via the official MCP server. Generates production React/Tailwind/Shadcn components with live preview URLs. Use for all design generation — original designs and clone workflows. Replaces Stitch for primary generation.
0
google-cloud-solution-agentic-ai-bidirectional-streaming
Designs and implements a Google Cloud solution for live, bidirectional multimodal streaming workloads with AI agents, covering requirements discovery, architecture design, and deployment planning.
14.4k
autoplan
Auto-review pipeline — reads the full CEO, design, eng, and DX review skills from disk and runs them sequentially with auto-decisions using 6 decision principles. (gstack)
0 · bundle
makepad-dsl
Generates and explains Makepad DSL code for the Rust `makepad-widgets` crate, covering syntax, inheritance, property overriding, and widget instantiation.
42.4k
real-prototype
Implements multiple design variations directly on the real page of a running app, with a live switcher to toggle between them in the browser, then recommends one and integrates it into the codebase.
2
visual-review
Automated visual design review — screenshot V0 demo URLs or local HTML, analyze rendered output, and validate against brand system. Works with both V0 live previews and Stitch-generated HTML.
0
elixir-pro
Write idiomatic Elixir code with OTP patterns, supervision trees, and Phoenix LiveView. Masters concurrency, fault tolerance, and distributed systems. Use PROACTIVELY for Elixir refactoring, OTP design, or complex BEAM optimizations.
505
visual-ralph
Visual Ralph orchestration for frontend UI from generated references, static references, or live URL targets, using $ralph with built-in visual verdict and pixel-diff evidence until the implementation matches and leaves a reproducible design system.
0
service-boundary-designer
Use this when the team needs to decide how responsibilities should be split across services, modules, workers, APIs, or runtimes. Trigger on requests about service boundaries, ownership, modularity, monolith versus separation, or where logic should live.
0
nick-visual-design-review
Visual UI review, browser-based design QA, and product-effectiveness critique for Nick's apps using Chromium/Playwright. Use when reviewing a live page or deploy to judge not just visual polish, but whether the interface supports clarity, trust, activation, conversion, responsiveness, and the product's strategic wedge. Best used after build/deploy to push a UI from acceptable to excellent with evidence from screenshots and browser inspection.
0 · bundle
design-review
Designer's eye QA: finds visual inconsistency, spacing issues, hierarchy problems, AI slop patterns, and slow interactions — then fixes them. Iteratively fixes issues in source code, committing each fix atomically and re-verifying with before/after screenshots. For plan-mode design review (before implementation), use /plan-design-review. Use when asked to "audit the design", "visual QA", "check if it looks good", or "design polish". Proactively suggest when the user mentions visual inconsistencies or wants to polish the look of a live site. (gstack)
0
rich-python
Use for writing, reviewing, debugging, or testing Python terminal presentation built with Rich, including Console streams, Text and markup safety, tables, trees, panels, progress, status, Live displays, render protocols, and deterministic output capture. Do not use for CLI argument parsing, structured logging design, browser UI, or machine-readable protocol output that must remain plain.
0 · bundle
gemini-live-api-dev
Build real-time, bidirectional streaming applications with the Gemini Live API, covering WebSocket-based audio/video/text streaming, voice activity detection, function calling, session management, and ephemeral tokens.
3.8k
direct
Analyzes a website's current design and user intent to produce a structured redesign specification, including product and design documents, a design system JSON, and a reasoning trace.
142 · bundle
page-tailwindify
Clones a live web page's exact look into clean, semantic Tailwind — same design, but the framework-generated selectors (css-1a2b3c, sc-bdfBwQ, jsx-hashes) are replaced with real Tailwind utility classes — then validates the rewrite against the original in a loop until it matches. Use whenever a user points at a live URL and wants the SAME design rebuilt in readable Tailwind classes, not a restyle — phrasings like "rebuild this page in Tailwind but keep the exact look", "convert this React app's styling to Tailwind classes", "clone this design into clean Tailwind", "same look, real Tailwind classes, not the hashed ones", or "de-obfuscate this page's classes into Tailwind". For a byte-exact clone that KEEPS the original ugly selectors, use page-cloner. For a redesign that changes the look, use page-redesigner. Requires Claude in Chrome for capturing the source page.
2 · bundle
top-design
Create award-winning, immersive web experiences with dramatic typography, purposeful motion, scroll-based composition, and performance-optimized animation.
1.6k · bundle
claude-design
Guides CLI/API agents through a design process for one-off HTML artifacts like landing pages, prototypes, and decks, emphasizing context gathering and verification.
2
design-lab
Conduct a design interview, generate 5 distinct UI variations in a temporary route, collect real click-to-comment feedback on the live rendered variants via human-review, and produce an implementation plan. Use when the user wants to explore UI design options, redesign an existing component/page, or create new UI with multiple genuinely different approaches to compare — before writing production code or committing to a direction. For a lighter, single-component variant picker with no interview, use `prototype` instead. For reviewing a UI that's already real (not exploring new directions), use `visual-review`. Source: adapted from github.com/0xdesign/design-plugin's design-lab skill (interview + 5-variant structure), with feedback collection replaced by this repo's own `visual-review` skill (human-review) instead of a bespoke overlay component.
3
design-system
Turn a chosen design direction into a canonical DESIGN.md plus production tokens that don't look vibecoded — state-level colors (8-step neutral ramp, rest/hover/active/ disabled, focus ring), APCA-checked contrast, typography, spacing/radius/motion/elevation, an icon strategy, and component contracts for the core atoms. Emits tokens in the project's stack format (shadcn HSL vars or Tailwind v4 @theme). Load when the user asks to build a design system, generate design tokens, create a DESIGN.md, set up a theme, design a color or type system, pick icons, or when frontend-design routes here. Replaces design-tokens-craft and icon-craft. Sub-skill of frontend-design. Reads DIRECTION.md first.
3 · bundle
ui-ux-design
Design game user interfaces and user experience flows including HUD, menus, inventory screens, accessibility, and player feedback systems. Use when designing how the player interacts with game systems visually. Also trigger for "game UI", "game UX", "HUD design", "menu design", "inventory UI", "game accessibility", or "game interface".
0
build-lofi
Use when a feature's screens and flows are drafted and the design phase needs a navigable wireframe — a multi-screen greyscale Astro prototype where buttons and links actually work, suitable for the design gate and moderated user testing. In the A-Team pipeline it is conducted by ateam-design and consumes design.md's
0 · bundle
liquid-glass-design
Implements Apple's Liquid Glass design system for iOS 26 apps, covering SwiftUI, UIKit, and WidgetKit integration with glass effects, morphing transitions, and customization.
1 · bundle
design-html
Design finalization: generates production-quality Pretext-native HTML/CSS. Works with approved mockups from /design-shotgun, CEO plans from /plan-ceo-review, design review context from /plan-design-review, or from scratch with a user description. Text actually reflows, heights are computed, layouts are dynamic. 30KB overhead, zero deps. Smart API routing: picks the right Pretext patterns for each design type. Use when: "finalize this design", "turn this into HTML", "build me a page", "implement this design", or after any planning skill. Proactively suggest when user has approved a design or has a plan ready. (gstack) Voice triggers (speech-to-text aliases): "build the design", "code the mockup", "make it real".
0
frontend-design
Design and build production-ready frontend interfaces with design systems, responsive layouts, accessible components, and dark mode support. Use when the user requests frontend design or provides relevant inputs for this workflow.
159
bolder
Amplify safe or boring designs to make them more visually interesting and stimulating. Increases impact while maintaining usability.
55 · bundle
apple-design
Apple's approach to interface design and fluid, physical motion, translated for the web. Use when building or reviewing gesture-driven UI, spring animations, drag/swipe/sheet interactions, momentum and interruptible transitions, translucent materials and depth, typography (optical sizing, tracking, leading), reduced-motion, or the design foundations (feedback, spatial consistency, restraint) behind Apple-style interfaces.
0
apple-design
Translates Apple's fluid interface design principles—springs, interruptible motion, velocity handoff, and momentum projection—into concrete web techniques for building and reviewing gesture-driven UI.
2
deck-xhs-pastel
Creates pastel-toned, lifestyle-oriented presentation decks with rounded cards, soft glow blobs, and Playfair italic numbering.
· bundle