Results for “motion-control”
58 skillsmotion
Motion animation library for JavaScript, React and Vue. Use when creating animations, gestures, layout transitions, scroll-linked effects, or working with motion values and animation controls.
0 · bundle
controlnet-pose
Pose-conditioned generation on RunComfy via the `runcomfy` CLI. Routes across Kling 2-6 Motion Control Pro / Standard (transfer the motion / blocking of a reference video onto a target character), community Wan 2-2 Animate (audio-driven character animation with pose conditioning), and Z-Image Turbo ControlNet LoRA (pose-conditioned image generation from an OpenPose / DWPose / canny / depth control image). Picks the right route based on video vs still and stylized vs photoreal. Triggers on "controlnet", "control net", "pose control", "openpose", "DWPose", "transfer pose", "motion control", "pose driven", "character pose", "depth control", "canny edge", "use this pose", or any explicit ask to condition generation on a pose / skeleton / motion / depth / canny reference.
33
controlnet-pose
Pose-conditioned generation on RunComfy via the `runcomfy` CLI. Routes across Kling 2-6 Motion Control Pro / Standard (transfer the motion / blocking of a reference video onto a target character), community Wan 2-2 Animate (audio-driven character animation with pose conditioning), and Z-Image Turbo ControlNet LoRA (pose-conditioned image generation from an OpenPose / DWPose / canny / depth control image). Picks the right route based on video vs still and stylized vs photoreal. Triggers on "controlnet", "control net", "pose control", "openpose", "DWPose", "transfer pose", "motion control", "pose driven", "character pose", "depth control", "canny edge", "use this pose", or any explicit ask to condition generation on a pose / skeleton / motion / depth / canny reference.
12
controlnet-pose
Pose-conditioned generation on RunComfy via the `runcomfy` CLI. Routes across Kling 2-6 Motion Control Pro / Standard (transfer the motion / blocking of a reference video onto a target character), community Wan 2-2 Animate (audio-driven character animation with pose conditioning), and Z-Image Turbo ControlNet LoRA (pose-conditioned image generation from an OpenPose / DWPose / canny / depth control image). Picks the right route based on video vs still and stylized vs photoreal. Triggers on "controlnet", "control net", "pose control", "openpose", "DWPose", "transfer pose", "motion control", "pose driven", "character pose", "depth control", "canny edge", "use this pose", or any explicit ask to condition generation on a pose / skeleton / motion / depth / canny reference.
5
motion-canvas-agent
Agent tooling for Motion Canvas — seek, screenshot, scene graph inspection, settings control, and rendering via HTTP API. Requires a browser with the editor open.
63 · bundle
hig-inputs
Provides Apple Human Interface Guidelines for designing input methods across Apple platforms, including gestures, Apple Pencil, keyboards, game controllers, pointers, Digital Crown, eye tracking, spatial interactions, focus systems, remotes, motion sensors, and nearby interactions.
42.4k · bundle
More results
motion-doctrine
Defines the high-level motion law for multi-scene videos, ensuring seamless transitions and continuous camera movement through vector rules, carriers, causal motion, and seam enforcement.
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animation-motion
Implement Flutter animations and motion design, from implicit and explicit animations to Hero transitions, Rive, and Lottie, with project structure and code examples.
4
video-edit
Edit existing video on RunComfy — this skill is a smart router that matches the user's intent to the right edit model in the RunComfy catalog. Picks Wan 2.7 Edit-Video (general restyle / background swap / packaging swap, identity + motion preservation), Kling 2.6 Pro Motion Control (transfer precise motion from a reference video to a target character), or Lucy Edit Restyle (lightweight identity-stable restyle / outfit swap). Bundles each model's documented prompting patterns so the skill gets sharper edits without burning iterations on the wrong model. Calls `runcomfy run <vendor>/<model>/<endpoint>` through the local RunComfy CLI. Triggers on "video edit", "edit video", "restyle video", "swap video background", "motion control", "outfit swap video", or any explicit ask to transform a video.
33
tao-train-action-recognition
Train, evaluate, export, and run inference on TAO action-recognition models for classifying temporal actions in video clips using RGB, optical flow, or joint input.
2.2k · bundle
motion-graphics
Creates short, design-led motion graphics like kinetic typography, data visualizations, logo reveals, and animated maps, rendered as MP4 or transparent overlays.
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motion-system
Define a motion system with duration tokens, easing vocabulary, and reduced-motion handling for consistent animation across a product.
1.7k
motion-design
Design and implement accessible UI motion systems for React, Next.js, and frontend interfaces. Use for animation, transitions, gestures, drag and drop, page transitions, staggered reveals, SVG motion, loaders, motion tokens, reduced-motion behavior, or the old motion-foundations/motion-patterns/motion-advanced/motion-ui skills.
0 · bundle
motion-design-system
Use this skill for motion tokens, durations, easing, choreographed transitions, reduced-motion support. Trigger when the task involves ui/ux work related to Motion Design System, production implementation, audits, debugging, strategy, or validation.
1 · bundle
motion-ui
Production-ready UI motion system for React/Next.js. Use when implementing animations, transitions, or motion patterns.
0
motion-ui
Production-ready UI motion system for React/Next.js. Use when implementing animations, transitions, or motion patterns.
2
motion-ui
Provides a production-ready UI motion system for React/Next.js with performance, accessibility, and usability guidelines.
226k
motion-ui
React/Next.js 生产级 UI 动效系统——实现动画、转场和微交互时使用
0
threejs-interaction
Handle user input in Three.js scenes with raycasting, mouse/touch interaction, and camera controls including Orbit, Fly, FirstPerson, PointerLock, Trackball, and Map controls.
2.5k
motion-ui
Implements accessible, performant animations and transitions in React/Next.js apps using Motion, with tokens, reduced-motion support, and device adaptation.
0
design-animation
Design, implement, audit, and plan interface animation and motion systems. Use for animation reviews, motion audits, easing and duration decisions, gesture physics, transform origins, reduced-motion behavior, animation performance, SvelteKit or Motion integration, perceptual feel checks, or self-contained animation improvement plans.
1 · bundle
motion-graphics
A short, design-led motion graphic where motion is the message — kinetic typography, stat count-up, chart/data-viz hit, logo sting / brand lockup, lower-third / callout / social overlay, animated map (highlight regions, connect places, zoom to a location), animated tweet / news-article / headline, webpage / UI animation (scroll, cursor, callouts), or fusing a real image's geometry into a chart. Usually under 10s (up to ~30s), no narration or live-action subject; renders to MP4 or transparent overlay. Longer / narrated / multi-scene → /general-video. Unclear → /hyperframes.
0 · bundle
remotion-video
Remotion video production best practices — spring animations, interpolation patterns, SVG draw-on effects, scene transitions, chart animations, audio integration, and rendering. Use when building programmatic videos with Remotion, creating animated content, or producing marketing videos with code.
105 · bundle
motion-canvas
Motion Canvas - Production-Ready Video Creation with TypeScript
5 · bundle
motion-canvas
Motion Canvas framework reference covering project setup, core concepts (generators, signals, refs, scene hierarchy, timing, utilities), and 2D components (shapes, paths, text, media, layout, camera, transitions, custom components). Use when building or editing Motion Canvas scenes.
63 · bundle
motion-foundations
Provides a foundational motion system for React/Next.js apps using motion/react, including tokens, spring presets, accessibility enforcement, SSR safety, and performance rules.
226k
motion-design-agent
Agent profile for design motion systems, transitions, easing, reduced-motion behavior, and performance-safe animation. Use when Codex needs a specialist agent perspective for planning, implementation, review, debugging, validation, or handoff in this domain.
1 · bundle
design-motion
Design and implement new isolated motion — micro-interactions, page transitions, scroll, hover — with Framer Motion, CSS, or GSAP. Use when adding one animation to a new surface. Existing-app coherent pass → enhance-motion. Do not fire for "motion pass across the app".
8 · bundle
motion-patterns
Provides copy-paste animation patterns for React and Next.js, including buttons, modals, toasts, stagger lists, page transitions, scroll reveals, and layout animations, all built on motion-foundations tokens.
226k
fixing-motion-performance
Audit and fix animation performance issues including layout thrashing, compositor properties, scroll-linked motion, and blur effects.
3.5k
framer-motion
Framer Motion Reference
0
motion-design-web
Motion design and micro-animations for web interfaces — Framer Motion layout animations, CSS scroll-driven animations, View Transitions API, GSAP ScrollTrigger, spring physics tuning, loading choreography, and Disney's 12 principles applied to UI. Makes interfaces feel alive without feeling busy. Activate on 'web animation', 'Framer Motion', 'micro-interaction', 'scroll animation', 'page transition', 'View Transitions API', 'spring animation web', 'motion design', 'loading animation', 'skeleton screen', 'hover effect', 'GSAP ScrollTrigger'.
10
motion-ui
Implements accessible, performant UI motion for React and Next.js apps, covering tokens, patterns, and modal behavior.
1
fixing-motion-performance
Audit and fix animation performance issues including layout thrashing, compositor properties, scroll-linked motion, and blur effects. Use when animations stutter, transitions jank, or reviewing CSS/JS animation performance.
55 · bundle
motion-animation
Build Motion (Framer Motion) React animations — declarative motion components, variants, AnimatePresence, layout transitions, scroll effects, and inline SVG pathLength. Load when the user asks to animate with Motion, Framer Motion, motion.div, AnimatePresence, layout animation, whileInView, or React enter/exit transitions. Also triggers on "framer-motion", "motion/react", "useReducedMotion", or "React animation library". React/Next only — not README embeds or non-React.
3 · bundle
hyperframes-animation
Provides atomic motion rules, multi-phase scene blueprints, scene transitions, motion-design techniques, and runtime adapters (GSAP, Lottie, Three.js, Anime.js, CSS, WAAPI, TypeGPU) for composing animations with HyperFrames.
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