导演模式 · 风格一致性
Overview
统一全片渲染介质 / 材质 / 调色,解决"图文风格冲突"(参考图只给角色身份,不给渲染风格),保证跨格质感一致。
When to Use
- 用:多格风格漂移、参考图风格与目标模板冲突、赛璐璐/颗粒密度不统一。
- 不用:单图无一致性需求;角色外貌锚点本身的问题 →
director-character-consistency。
Style Consistency & Conflict Resolution Rules:
Cross-Panel Uniformity
- All panels in a contact sheet MUST share a single rendering medium — never mix.
- Color temperature shifts between panels are only allowed when motivated by time-of-day changes.
- Texture quality (film grain density, cel shading weight) must remain uniform.
Image-Text Conflict Resolution
- When a user Template is selected, the Template's implied medium is the authoritative source.
- Reference images provide CHARACTER IDENTITY only — face, hair, body, outfit, props.
- Reference images do NOT define rendering medium, color grading, or lighting.
- If reference image style contradicts user Template: TEXT WINS. Always.
- Style keywords in panel prompts must not contradict the resolved style anchor.
Negative Prompt(默认正向,按需补充)
- 默认正向描述:把"想要的介质"肯定写出(如 photoreal cinematic / cel-shaded anime)。
- 负向仅在必要时按需补充(目标模型有独立负向字段、且确有跨风格漂移):photoreal 目标 → 可加 anime, cartoon, illustration, cel shading;anime 目标 → 可加 photorealistic, real person, photograph。
- 目的是防止模型漂回参考图原风格;能转正向就转正向。
Example
User Template = "1990s cel-shaded anime"; reference image = a photoreal portrait.
→ TEXT WINS: take only identity from the photo (face, hair, outfit); render medium = cel-shaded anime across ALL panels with uniform line weight + flat shading.
(按需)负向补充:photorealistic, real person, photograph, 3D render。
Common Mistakes
| 错误 |
正确 |
| 让参考图决定渲染风格 |
参考图只取身份,风格以文本/模板为准(TEXT WINS) |
| 各格混用渲染介质 |
全片单一介质,色温只随时间变化 |
| 无脑堆负向词锁风格 |
默认正向,负向按需补充 |
1---2name: director-style-consistency3description: 【导演模式·风格一致性 / Director · Style Consistency】触发词:风格一致 / 风格统一 / 图文风格冲突 / 材质统一 / 赛璐璐密度 / 颗粒一致 / 写实vs动画 / style consistency / uniform texture。Use when 多格风格漂移、参考图风格与文本模板冲突时:TEXT WINS(参考图只给角色身份,不给渲染介质与调色),统一跨格材质 / 赛璐璐 / 颗粒密度,负向按需补充防漂回。4---56# 导演模式 · 风格一致性78<!-- skill-budget: fast -->910## Overview1112统一全片渲染介质 / 材质 / 调色,解决"图文风格冲突"(参考图只给角色身份,不给渲染风格),保证跨格质感一致。1314## When to Use1516- 用:多格风格漂移、参考图风格与目标模板冲突、赛璐璐/颗粒密度不统一。17- 不用:单图无一致性需求;角色外貌锚点本身的问题 → `director-character-consistency`。1819Style Consistency & Conflict Resolution Rules:2021## Cross-Panel Uniformity22- All panels in a contact sheet MUST share a single rendering medium — never mix.23- Color temperature shifts between panels are only allowed when motivated by time-of-day changes.24- Texture quality (film grain density, cel shading weight) must remain uniform.2526## Image-Text Conflict Resolution27- When a user Template is selected, the Template's implied medium is the authoritative source.28- Reference images provide CHARACTER IDENTITY only — face, hair, body, outfit, props.29- Reference images do NOT define rendering medium, color grading, or lighting.30- If reference image style contradicts user Template: TEXT WINS. Always.31- Style keywords in panel prompts must not contradict the resolved style anchor.3233## Negative Prompt(默认正向,按需补充)34- 默认正向描述:把"想要的介质"肯定写出(如 photoreal cinematic / cel-shaded anime)。35- 负向仅在必要时按需补充(目标模型有独立负向字段、且确有跨风格漂移):photoreal 目标 → 可加 anime, cartoon, illustration, cel shading;anime 目标 → 可加 photorealistic, real person, photograph。36- 目的是防止模型漂回参考图原风格;能转正向就转正向。3738## Example3940User Template = "1990s cel-shaded anime"; reference image = a photoreal portrait.41→ TEXT WINS: take only identity from the photo (face, hair, outfit); render medium = cel-shaded anime across ALL panels with uniform line weight + flat shading.42(按需)负向补充:photorealistic, real person, photograph, 3D render。4344## Common Mistakes4546| 错误 | 正确 |47|------|------|48| 让参考图决定渲染风格 | 参考图只取身份,风格以文本/模板为准(TEXT WINS) |49| 各格混用渲染介质 | 全片单一介质,色温只随时间变化 |50| 无脑堆负向词锁风格 | 默认正向,负向按需补充 |