Offer Design

Decide what you promise a customer in exchange for a purchase, down to the form of the benefit, how deep it goes, what it is conditional on, how long it lives, what carries it, and what happens when several promises land on one order. Use when somebody has decided to "send a discount" and nobody has said how much, when a promo code leaks, when two promotions stack into a loss, when a code stops working while the message promising it is still in inboxes, when you are pricing a game or prize mechanic, or when you want to cut discounting without losing the base. Covers benefit form, depth against margin, entry thresholds, redemption windows, exclusions, unique against shared carriers, issuance limits, prize funds, arbitration between offers, and the fate of a promise you can no longer honor. Not loyalty program construction, not the promotional calendar, not which mechanic sends the message.

808enzo Updated

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808enzo/chappie/tree/main/skills/offer-design commit 16781987e1

Frequently asked questions

npx skillmds@latest add 808enzo/offer-design