Godot Physics

Godot physics skill for rigid bodies, areas, collision layers, and raycasting.

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Godot Physics Skill

Physics system implementation for Godot Engine.

Overview

This skill provides capabilities for implementing physics-based gameplay in Godot.

Capabilities

  • Configure RigidBody2D/3D
  • Set up collision layers and masks
  • Implement raycasting and shape casting
  • Handle Area2D/3D triggers
  • Configure physics materials

Usage Patterns

extends RigidBody2D

func _physics_process(delta):
    var space_state = get_world_2d().direct_space_state
    var query = PhysicsRayQueryParameters2D.create(position, target)
    var result = space_state.intersect_ray(query)

References

a5c-ai/babysitter/tree/main/library/specializations/game-development/skills/godot-physics commit f1bf86e83e

Frequently asked questions

npx skillmds@latest add a5c-ai/godot-physics