Adversarially Validating Game Repairs

Stress-tests an already-written game bug fix with adversarial cases selected from the state, timing, identity, lifecycle, persistence, and input surfaces the patch can actually reach, then returns a PatchEvidence record covering fail-to-pass, relevant pass-to-pass, inverse-case, invariant, and untested-scope evidence. Use when a fix makes the reported symptom go away and it is still unknown whether the fix is the real one or an overfit, coincidental, or plausible-but-wrong one. Not for finding unknown defects in a build (that is runtime smoke testing), checking one mechanic against its written spec, or judging difficulty, fun, or balance.

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abagames/agentic-gamedev-skills/tree/main/.agents/skills/adversarially-validating-game-repairs commit ecec04261a

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npx skillmds@latest add abagames/adversarially-validating-game-repairs