Gating Expensive Batch Work

Splits a batch of expensive per-item agent work into a cheap reversible pass over every item and an expensive irreversible pass, separated by a method-freeze checkpoint. Use when running one costly procedure over many items (evaluations, migrations, audits, labeling, benchmark or fixture construction) and the method — rubric, transform rules, criteria, instrument — could still turn out to be wrong, or when part of the work spends something that cannot be spent twice: fresh seeds, held-out data, one-shot quota, published output, or a reviewer's first impression. Not for single items, cheap items, or a method already validated on the same class of item.

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abagames/agentic-gamedev-skills/tree/main/.agents/skills/gating-expensive-batch-work commit 7860ccef2b

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npx skillmds@latest add abagames/gating-expensive-batch-work