Gating Intent Legibility

Measures whether a player who was never told the rules can read a game's intent off the screen, by sampling scenes from a recorded run and having an isolated agent that has not seen the design or source name the goal, the options, and the risk. Use when a game runs and its mechanics are verified but it is unknown whether the screen communicates what to aim for without a tutorial or HUD text, or as a cheap early gate that can fail a design for decision collapse before a telemetry sweep. Not for judging fun or difficulty, not for verifying that a mechanic matches its spec, and not for confirming that varied decisions survive continued optimal play.

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abagames/agentic-gamedev-skills/tree/main/.agents/skills/gating-intent-legibility commit 5448d1f690

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npx skillmds@latest add abagames/gating-intent-legibility