Localizing Game State Divergence

Localizes a reproducible gameplay defect to the first tick at which game state violates an invariant, by replaying a deterministic repro case and scanning a per-event observation trace (or bisecting only when replay is costly and the oracle is monotone), then reporting the first divergent event together with the state before and after it. Use when a game produces a wrong value, a duplicated or missing effect, or an impossible state, the defect can already be reproduced, and nothing throws — so there is no stack trace or error message to follow back. Not for crashes, exceptions, build failures, or test errors that already name a line; not for deciding whether a value is well balanced; and not for writing the fix itself.

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File contents

abagames/agentic-gamedev-skills/tree/main/.agents/skills/localizing-game-state-divergence commit 86b9036185

Frequently asked questions

npx skillmds@latest add abagames/localizing-game-state-divergence