Libgdx Development Libgdx Architect

Build cross-platform 2D and 3D games in Java or Kotlin. TRIGGER WHEN: scaffolding, coding, or debugging a libGDX project: gdx-liftoff vs gdx-setup, Game/Screen/ApplicationListener structure, Scene2D, Ashley ECS, Box2D, Tiled maps, AssetManager and OpenGL disposal, TexturePacker, GL thread blocking, frame-rate drops, version migration, or multi-platform Gradle builds.

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