Manim Video Production Pipeline
Creative Standard
This is educational cinema. Every frame teaches. Every animation reveals structure.
Before writing a single line of code, articulate the narrative arc. What misconception does this correct? What is the "aha moment"? What visual story takes the viewer from confusion to understanding? The user's prompt is a starting point — interpret it with pedagogical ambition.
Geometry before algebra. Show the shape first, the equation second. Visual memory encodes faster than symbolic memory. When the viewer sees the geometric pattern before the formula, the equation feels earned.
First-render excellence is non-negotiable. The output must be visually clear and aesthetically cohesive without revision rounds. If something looks cluttered, poorly timed, or like "AI-generated slides," it is wrong.
Opacity layering directs attention. Never show everything at full brightness. Primary elements at 1.0, contextual elements at 0.4, structural elements (axes, grids) at 0.15. The brain processes visual salience in layers.
Breathing room. Every animation needs self.wait() after it. The viewer needs time to absorb what just appeared. Never rush from one animation to the next. A 2-second pause after a key reveal is never wasted.
Cohesive visual language. All scenes share a color palette, consistent typography sizing, matching animation speeds. A technically correct video where every scene uses random different colors is an aesthetic failure.
Prerequisites
Run scripts/setup.sh to verify all dependencies. Requires: Python 3.10+, Manim Community Edition v0.20+ (pip install manim), LaTeX (texlive-full on Linux, mactex on macOS), and ffmpeg. Reference docs tested against Manim CE v0.20.1.
Modes
| Mode |
Input |
Output |
Reference |
| Concept explainer |
Topic/concept |
Animated explanation with geometric intuition |
references/scene-planning.md |
| Equation derivation |
Math expressions |
Step-by-step animated proof |
references/equations.md |
| Algorithm visualization |
Algorithm description |
Step-by-step execution with data structures |
references/graphs-and-data.md |
| Data story |
Data/metrics |
Animated charts, comparisons, counters |
references/graphs-and-data.md |
| Architecture diagram |
System description |
Components building up with connections |
references/mobjects.md |
| Paper explainer |
Research paper |
Key findings and methods animated |
references/scene-planning.md |
| 3D visualization |
3D concept |
Rotating surfaces, parametric curves, spatial geometry |
references/camera-and-3d.md |
Stack
Single Python script per project. No browser, no Node.js, no GPU required.
| Layer |
Tool |
Purpose |
| Core |
Manim Community Edition |
Scene rendering, animation engine |
| Math |
LaTeX (texlive/MiKTeX) |
Equation rendering via MathTex |
| Video I/O |
ffmpeg |
Scene stitching, format conversion, audio muxing |
| TTS |
ElevenLabs / Qwen3-TTS (optional) |
Narration voiceover |
Pipeline
PLAN --> CODE --> RENDER --> STITCH --> AUDIO (optional) --> REVIEW
- PLAN — Write
plan.md with narrative arc, scene list, visual elements, color palette, voiceover script
- CODE — Write
script.py with one class per scene, each independently renderable
- RENDER —
manim -ql script.py Scene1 Scene2 ... for draft, -qh for production
- STITCH — ffmpeg concat of scene clips into
final.mp4
- AUDIO (optional) — Add voiceover and/or background music via ffmpeg. See
references/rendering.md
- REVIEW — Render preview stills, verify against plan, adjust
Project Structure
project-name/
plan.md # Narrative arc, scene breakdown
script.py # All scenes in one file
concat.txt # ffmpeg scene list
final.mp4 # Stitched output
media/ # Auto-generated by Manim
videos/script/480p15/
Creative Direction
Color Palettes
| Palette |
Background |
Primary |
Secondary |
Accent |
Use case |
| Classic 3B1B |
#1C1C1C |
#58C4DD (BLUE) |
#83C167 (GREEN) |
#FFFF00 (YELLOW) |
General math/CS |
| Warm academic |
#2D2B55 |
#FF6B6B |
#FFD93D |
#6BCB77 |
Approachable |
| Neon tech |
#0A0A0A |
#00F5FF |
#FF00FF |
#39FF14 |
Systems, architecture |
| Monochrome |
#1A1A2E |
#EAEAEA |
#888888 |
#FFFFFF |
Minimalist |
Animation Speed
| Context |
run_time |
self.wait() after |
| Title/intro appear |
1.5s |
1.0s |
| Key equation reveal |
2.0s |
2.0s |
| Transform/morph |
1.5s |
1.5s |
| Supporting label |
0.8s |
0.5s |
| FadeOut cleanup |
0.5s |
0.3s |
| "Aha moment" reveal |
2.5s |
3.0s |
Typography Scale
| Role |
Font size |
Usage |
| Title |
48 |
Scene titles, opening text |
| Heading |
36 |
Section headers within a scene |
| Body |
30 |
Explanatory text |
| Label |
24 |
Annotations, axis labels |
| Caption |
20 |
Subtitles, fine print |
Fonts
Use monospace fonts for all text. Manim's Pango renderer produces broken kerning with proportional fonts at all sizes. See references/visual-design.md for full recommendations.
MONO = "Menlo" # define once at top of file
Text("Fourier Series", font_size=48, font=MONO, weight=BOLD) # titles
Text("n=1: sin(x)", font_size=20, font=MONO) # labels
MathTex(r"\nabla L") # math (uses LaTeX)
Minimum font_size=18 for readability.
Per-Scene Variation
Never use identical config for all scenes. For each scene:
- Different dominant color from the palette
- Different layout — don't always center everything
- Different animation entry — vary between Write, FadeIn, GrowFromCenter, Create
- Different visual weight — some scenes dense, others sparse
Workflow
Step 1: Plan (plan.md)
Before any code, write plan.md. See references/scene-planning.md for the comprehensive template.
Step 2: Code (script.py)
One class per scene. Every scene is independently renderable.
from manim import *
BG = "#1C1C1C"
PRIMARY = "#58C4DD"
SECONDARY = "#83C167"
ACCENT = "#FFFF00"
MONO = "Menlo"
class Scene1_Introduction(Scene):
def construct(self):
self.camera.background_color = BG
title = Text("Why Does This Work?", font_size=48, color=PRIMARY, weight=BOLD, font=MONO)
self.add_subcaption("Why does this work?", duration=2)
self.play(Write(title), run_time=1.5)
self.wait(1.0)
self.play(FadeOut(title), run_time=0.5)
Key patterns:
- Subtitles on every animation:
self.add_subcaption("text", duration=N) or subcaption="text" on self.play()
- Shared color constants at file top for cross-scene consistency
self.camera.background_color set in every scene
- Clean exits — FadeOut all mobjects at scene end:
self.play(FadeOut(Group(*self.mobjects)))
Step 3: Render
manim -ql script.py Scene1_Introduction Scene2_CoreConcept # draft
manim -qh script.py Scene1_Introduction Scene2_CoreConcept # production
Step 4: Stitch
cat > concat.txt << 'EOF'
file 'media/videos/script/480p15/Scene1_Introduction.mp4'
file 'media/videos/script/480p15/Scene2_CoreConcept.mp4'
EOF
ffmpeg -y -f concat -safe 0 -i concat.txt -c copy final.mp4
Step 5: Review
manim -ql --format=png -s script.py Scene2_CoreConcept # preview still
Critical Implementation Notes
Raw Strings for LaTeX
# WRONG: MathTex("\frac{1}{2}")
# RIGHT:
MathTex(r"\frac{1}{2}")
buff >= 0.5 for Edge Text
label.to_edge(DOWN, buff=0.5) # never < 0.5
FadeOut Before Replacing Text
self.play(ReplacementTransform(note1, note2)) # not Write(note2) on top
Never Animate Non-Added Mobjects
self.play(Create(circle)) # must add first
self.play(circle.animate.set_color(RED)) # then animate
Performance Targets
| Quality |
Resolution |
FPS |
Speed |
-ql (draft) |
854x480 |
15 |
5-15s/scene |
-qm (medium) |
1280x720 |
30 |
15-60s/scene |
-qh (production) |
1920x1080 |
60 |
30-120s/scene |
Always iterate at -ql. Only render -qh for final output.
References
| File |
Contents |
references/animations.md |
Core animations, rate functions, composition, .animate syntax, timing patterns |
references/mobjects.md |
Text, shapes, VGroup/Group, positioning, styling, custom mobjects |
references/visual-design.md |
12 design principles, opacity layering, layout templates, color palettes |
references/equations.md |
LaTeX in Manim, TransformMatchingTex, derivation patterns |
references/graphs-and-data.md |
Axes, plotting, BarChart, animated data, algorithm visualization |
references/camera-and-3d.md |
MovingCameraScene, ThreeDScene, 3D surfaces, camera control |
references/scene-planning.md |
Narrative arcs, layout templates, scene transitions, planning template |
references/rendering.md |
CLI reference, quality presets, ffmpeg, voiceover workflow, GIF export |
references/troubleshooting.md |
LaTeX errors, animation errors, common mistakes, debugging |
references/animation-design-thinking.md |
When to animate vs show static, decomposition, pacing, narration sync |
references/updaters-and-trackers.md |
ValueTracker, add_updater, always_redraw, time-based updaters, patterns |
references/paper-explainer.md |
Turning research papers into animations — workflow, templates, domain patterns |
references/decorations.md |
SurroundingRectangle, Brace, arrows, DashedLine, Angle, annotation lifecycle |
references/production-quality.md |
Pre-code, pre-render, post-render checklists, spatial layout, color, tempo |
Creative Divergence (use only when user requests experimental/creative/unique output)
If the user asks for creative, experimental, or unconventional explanatory approaches, select a strategy and reason through it BEFORE designing the animation.
- SCAMPER — when the user wants a fresh take on a standard explanation
- Assumption Reversal — when the user wants to challenge how something is typically taught
SCAMPER Transformation
Take a standard mathematical/technical visualization and transform it:
- Substitute: replace the standard visual metaphor (number line → winding path, matrix → city grid)
- Combine: merge two explanation approaches (algebraic + geometric simultaneously)
- Reverse: derive backward — start from the result and deconstruct to axioms
- Modify: exaggerate a parameter to show why it matters (10x the learning rate, 1000x the sample size)
- Eliminate: remove all notation — explain purely through animation and spatial relationships
Assumption Reversal
- List what's "standard" about how this topic is visualized (left-to-right, 2D, discrete steps, formal notation)
- Pick the most fundamental assumption
- Reverse it (right-to-left derivation, 3D embedding of a 2D concept, continuous morphing instead of steps, zero notation)
- Explore what the reversal reveals that the standard approach hides
1---2name: manim-video3description: Production pipeline for mathematical and technical animations using Manim Community Edition. Creates 3Blue1Brown-style explainer videos, algorithm visualizations, equation derivations, architecture diagrams, and data stories. Use when users request: animated explanations, math animations, concept visualizations, algorithm walkthroughs, technical explainers, 3Blue1Brown style videos, or any programmatic animation with geometric/mathematical content.4---5# Manim Video Production Pipeline67## Creative Standard89This is educational cinema. Every frame teaches. Every animation reveals structure.1011**Before writing a single line of code**, articulate the narrative arc. What misconception does this correct? What is the "aha moment"? What visual story takes the viewer from confusion to understanding? The user's prompt is a starting point — interpret it with pedagogical ambition.1213**Geometry before algebra.** Show the shape first, the equation second. Visual memory encodes faster than symbolic memory. When the viewer sees the geometric pattern before the formula, the equation feels earned.1415**First-render excellence is non-negotiable.** The output must be visually clear and aesthetically cohesive without revision rounds. If something looks cluttered, poorly timed, or like "AI-generated slides," it is wrong.1617**Opacity layering directs attention.** Never show everything at full brightness. Primary elements at 1.0, contextual elements at 0.4, structural elements (axes, grids) at 0.15. The brain processes visual salience in layers.1819**Breathing room.** Every animation needs `self.wait()` after it. The viewer needs time to absorb what just appeared. Never rush from one animation to the next. A 2-second pause after a key reveal is never wasted.2021**Cohesive visual language.** All scenes share a color palette, consistent typography sizing, matching animation speeds. A technically correct video where every scene uses random different colors is an aesthetic failure.2223## Prerequisites2425Run `scripts/setup.sh` to verify all dependencies. Requires: Python 3.10+, Manim Community Edition v0.20+ (`pip install manim`), LaTeX (`texlive-full` on Linux, `mactex` on macOS), and ffmpeg. Reference docs tested against Manim CE v0.20.1.2627## Modes2829| Mode | Input | Output | Reference |30|------|-------|--------|-----------|31| **Concept explainer** | Topic/concept | Animated explanation with geometric intuition | `references/scene-planning.md` |32| **Equation derivation** | Math expressions | Step-by-step animated proof | `references/equations.md` |33| **Algorithm visualization** | Algorithm description | Step-by-step execution with data structures | `references/graphs-and-data.md` |34| **Data story** | Data/metrics | Animated charts, comparisons, counters | `references/graphs-and-data.md` |35| **Architecture diagram** | System description | Components building up with connections | `references/mobjects.md` |36| **Paper explainer** | Research paper | Key findings and methods animated | `references/scene-planning.md` |37| **3D visualization** | 3D concept | Rotating surfaces, parametric curves, spatial geometry | `references/camera-and-3d.md` |3839## Stack4041Single Python script per project. No browser, no Node.js, no GPU required.4243| Layer | Tool | Purpose |44|-------|------|---------|45| Core | Manim Community Edition | Scene rendering, animation engine |46| Math | LaTeX (texlive/MiKTeX) | Equation rendering via `MathTex` |47| Video I/O | ffmpeg | Scene stitching, format conversion, audio muxing |48| TTS | ElevenLabs / Qwen3-TTS (optional) | Narration voiceover |4950## Pipeline5152```53PLAN --> CODE --> RENDER --> STITCH --> AUDIO (optional) --> REVIEW54```55561. **PLAN** — Write `plan.md` with narrative arc, scene list, visual elements, color palette, voiceover script572. **CODE** — Write `script.py` with one class per scene, each independently renderable583. **RENDER** — `manim -ql script.py Scene1 Scene2 ...` for draft, `-qh` for production594. **STITCH** — ffmpeg concat of scene clips into `final.mp4`605. **AUDIO** (optional) — Add voiceover and/or background music via ffmpeg. See `references/rendering.md`616. **REVIEW** — Render preview stills, verify against plan, adjust6263## Project Structure6465```66project-name/67 plan.md # Narrative arc, scene breakdown68 script.py # All scenes in one file69 concat.txt # ffmpeg scene list70 final.mp4 # Stitched output71 media/ # Auto-generated by Manim72 videos/script/480p15/73```7475## Creative Direction7677### Color Palettes7879| Palette | Background | Primary | Secondary | Accent | Use case |80|---------|-----------|---------|-----------|--------|----------|81| **Classic 3B1B** | `#1C1C1C` | `#58C4DD` (BLUE) | `#83C167` (GREEN) | `#FFFF00` (YELLOW) | General math/CS |82| **Warm academic** | `#2D2B55` | `#FF6B6B` | `#FFD93D` | `#6BCB77` | Approachable |83| **Neon tech** | `#0A0A0A` | `#00F5FF` | `#FF00FF` | `#39FF14` | Systems, architecture |84| **Monochrome** | `#1A1A2E` | `#EAEAEA` | `#888888` | `#FFFFFF` | Minimalist |8586### Animation Speed8788| Context | run_time | self.wait() after |89|---------|----------|-------------------|90| Title/intro appear | 1.5s | 1.0s |91| Key equation reveal | 2.0s | 2.0s |92| Transform/morph | 1.5s | 1.5s |93| Supporting label | 0.8s | 0.5s |94| FadeOut cleanup | 0.5s | 0.3s |95| "Aha moment" reveal | 2.5s | 3.0s |9697### Typography Scale9899| Role | Font size | Usage |100|------|-----------|-------|101| Title | 48 | Scene titles, opening text |102| Heading | 36 | Section headers within a scene |103| Body | 30 | Explanatory text |104| Label | 24 | Annotations, axis labels |105| Caption | 20 | Subtitles, fine print |106107### Fonts108109**Use monospace fonts for all text.** Manim's Pango renderer produces broken kerning with proportional fonts at all sizes. See `references/visual-design.md` for full recommendations.110111```python112MONO = "Menlo" # define once at top of file113114Text("Fourier Series", font_size=48, font=MONO, weight=BOLD) # titles115Text("n=1: sin(x)", font_size=20, font=MONO) # labels116MathTex(r"\nabla L") # math (uses LaTeX)117```118119Minimum `font_size=18` for readability.120121### Per-Scene Variation122123Never use identical config for all scenes. For each scene:124- **Different dominant color** from the palette125- **Different layout** — don't always center everything126- **Different animation entry** — vary between Write, FadeIn, GrowFromCenter, Create127- **Different visual weight** — some scenes dense, others sparse128129## Workflow130131### Step 1: Plan (plan.md)132133Before any code, write `plan.md`. See `references/scene-planning.md` for the comprehensive template.134135### Step 2: Code (script.py)136137One class per scene. Every scene is independently renderable.138139```python140from manim import *141142BG = "#1C1C1C"143PRIMARY = "#58C4DD"144SECONDARY = "#83C167"145ACCENT = "#FFFF00"146MONO = "Menlo"147148class Scene1_Introduction(Scene):149 def construct(self):150 self.camera.background_color = BG151 title = Text("Why Does This Work?", font_size=48, color=PRIMARY, weight=BOLD, font=MONO)152 self.add_subcaption("Why does this work?", duration=2)153 self.play(Write(title), run_time=1.5)154 self.wait(1.0)155 self.play(FadeOut(title), run_time=0.5)156```157158Key patterns:159- **Subtitles** on every animation: `self.add_subcaption("text", duration=N)` or `subcaption="text"` on `self.play()`160- **Shared color constants** at file top for cross-scene consistency161- **`self.camera.background_color`** set in every scene162- **Clean exits** — FadeOut all mobjects at scene end: `self.play(FadeOut(Group(*self.mobjects)))`163164### Step 3: Render165166```bash167manim -ql script.py Scene1_Introduction Scene2_CoreConcept # draft168manim -qh script.py Scene1_Introduction Scene2_CoreConcept # production169```170171### Step 4: Stitch172173```bash174cat > concat.txt << 'EOF'175file 'media/videos/script/480p15/Scene1_Introduction.mp4'176file 'media/videos/script/480p15/Scene2_CoreConcept.mp4'177EOF178ffmpeg -y -f concat -safe 0 -i concat.txt -c copy final.mp4179```180181### Step 5: Review182183```bash184manim -ql --format=png -s script.py Scene2_CoreConcept # preview still185```186187## Critical Implementation Notes188189### Raw Strings for LaTeX190```python191# WRONG: MathTex("\frac{1}{2}")192# RIGHT:193MathTex(r"\frac{1}{2}")194```195196### buff >= 0.5 for Edge Text197```python198label.to_edge(DOWN, buff=0.5) # never < 0.5199```200201### FadeOut Before Replacing Text202```python203self.play(ReplacementTransform(note1, note2)) # not Write(note2) on top204```205206### Never Animate Non-Added Mobjects207```python208self.play(Create(circle)) # must add first209self.play(circle.animate.set_color(RED)) # then animate210```211212## Performance Targets213214| Quality | Resolution | FPS | Speed |215|---------|-----------|-----|-------|216| `-ql` (draft) | 854x480 | 15 | 5-15s/scene |217| `-qm` (medium) | 1280x720 | 30 | 15-60s/scene |218| `-qh` (production) | 1920x1080 | 60 | 30-120s/scene |219220Always iterate at `-ql`. Only render `-qh` for final output.221222## References223224| File | Contents |225|------|----------|226| `references/animations.md` | Core animations, rate functions, composition, `.animate` syntax, timing patterns |227| `references/mobjects.md` | Text, shapes, VGroup/Group, positioning, styling, custom mobjects |228| `references/visual-design.md` | 12 design principles, opacity layering, layout templates, color palettes |229| `references/equations.md` | LaTeX in Manim, TransformMatchingTex, derivation patterns |230| `references/graphs-and-data.md` | Axes, plotting, BarChart, animated data, algorithm visualization |231| `references/camera-and-3d.md` | MovingCameraScene, ThreeDScene, 3D surfaces, camera control |232| `references/scene-planning.md` | Narrative arcs, layout templates, scene transitions, planning template |233| `references/rendering.md` | CLI reference, quality presets, ffmpeg, voiceover workflow, GIF export |234| `references/troubleshooting.md` | LaTeX errors, animation errors, common mistakes, debugging |235| `references/animation-design-thinking.md` | When to animate vs show static, decomposition, pacing, narration sync |236| `references/updaters-and-trackers.md` | ValueTracker, add_updater, always_redraw, time-based updaters, patterns |237| `references/paper-explainer.md` | Turning research papers into animations — workflow, templates, domain patterns |238| `references/decorations.md` | SurroundingRectangle, Brace, arrows, DashedLine, Angle, annotation lifecycle |239| `references/production-quality.md` | Pre-code, pre-render, post-render checklists, spatial layout, color, tempo |240241---242243## Creative Divergence (use only when user requests experimental/creative/unique output)244245If the user asks for creative, experimental, or unconventional explanatory approaches, select a strategy and reason through it BEFORE designing the animation.246247- **SCAMPER** — when the user wants a fresh take on a standard explanation248- **Assumption Reversal** — when the user wants to challenge how something is typically taught249250### SCAMPER Transformation251Take a standard mathematical/technical visualization and transform it:252- **Substitute**: replace the standard visual metaphor (number line → winding path, matrix → city grid)253- **Combine**: merge two explanation approaches (algebraic + geometric simultaneously)254- **Reverse**: derive backward — start from the result and deconstruct to axioms255- **Modify**: exaggerate a parameter to show why it matters (10x the learning rate, 1000x the sample size)256- **Eliminate**: remove all notation — explain purely through animation and spatial relationships257258### Assumption Reversal2591. List what's "standard" about how this topic is visualized (left-to-right, 2D, discrete steps, formal notation)2602. Pick the most fundamental assumption2613. Reverse it (right-to-left derivation, 3D embedding of a 2D concept, continuous morphing instead of steps, zero notation)2624. Explore what the reversal reveals that the standard approach hides