Control Unity Editor scenes and assets through MCP for Unity
Connect MCP-compatible agents to Unity Editor so they can inspect scenes, manage assets, edit scripts, run tests, and automate game-development tasks.
Prerequisites
Unity Editor, Python 3.10+, MCP-compatible client such as Claude, Codex, VS Code, or Cursor
Installation
Requirements and caveats from upstream:
Basic usage or getting-started notes:
Create your Unity apps with LLMs. MCP for Unity bridges AI assistants — Claude, Codex, VS Code, local LLMs, and more — with your Unity Editor via the [Model Context Protocol](https://modelcontextprotocol.io/introd...
In Unity: Window → Package Manager → + → Add package from git URL, paste:
text
Extracted from upstream docs: https://raw.githubusercontent.com/CoplayDev/unity-mcp/HEAD/README.md