Material Override

Tune PBR metallic / roughness on URDF visual meshes without re-exporting DAE — author an inline `<material_override>` element inside any `<visual>`, and let the engine's URDF→USD pipeline patch the converter's defaults post-conversion. Useful for sim-to-real visual fidelity (DAE materials round-trip poorly; Isaac Sim's importer lands every embedded material at roughness=0.5, metallic=0.0 by default). Trigger: When the user asks to "tune material", "change roughness / metallic", "make the gripper shinier", "fix dull PBR", "override material", "PBR override", or any time the simulator looks washed out after a URDF→USD import.

agibottech 2b09bd2 5.8 KB Updated

File contents

agibottech/genie_sim/tree/main/source/geniesim_ros/skills/material-override commit 2b09bd2d66

Frequently asked questions

npx skillmds@latest add agibottech/material-override