Phaser Design Patterns

Design pattern implementation in Phaser 3 with JavaScript, focused on scene architecture, entities, input, physics, and performance. Use when asked to apply, refactor, review, or teach design patterns (creational, structural, or behavioral) in Phaser games.

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agusstingalvan/gamedev-skills/tree/main/.agents/skills/phaser-design-patterns commit acf28e6ec1

Frequently asked questions

npx skillmds@latest add agusstingalvan/phaser-design-patterns