Godot Asset Path Surgery

Fix stale absolute paths baked inside Godot binary resources (.mesh / .material / .scn / .res / .tres) after a folder rename, migration, or Phase-3-style restructure. Use this skill whenever the user reports editor errors like "Cannot open file 'res://<old path>'", "Failed loading resource", "referenced non-existent resource at", or when they've just moved a folder and the editor console lights up red even though the files exist at the new location. Also use when they ask "how do I rename/move an asset folder in Godot without breaking references".

ahang1598 Updated 9 repo stars

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ahang1598/doubao-workbuddy-qwenwork-skills/tree/main/workbuddy/official_experts/plugins/magicai-hub/skills/godot-asset-path-surgery commit c56e631b80

Frequently asked questions

npx skillmds@latest add ahang1598/godot-asset-path-surgery