Godot Data Driven Config

Create or extend data-driven config tables (WeaponData, EnemyData, LevelData, etc.) in a Godot 4 project so that designers can tweak numbers in .tres files via natural language. Use this skill whenever the user says something like "give weapons a config table", "extract hardcoded numbers into data", "add a new enemy type", "designer wants to tune damage/hp/speed", "add WeaponData/PlayerData/EnemyData", or asks to make Godot values editable without touching code.

ahang1598 Updated 9 repo stars

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ahang1598/doubao-workbuddy-qwenwork-skills/tree/main/workbuddy/official_experts/plugins/magicai-hub/skills/godot-data-driven-config commit be3c98aa97

Frequently asked questions

npx skillmds@latest add ahang1598/godot-data-driven-config