Create Dual-Mode Enemy

Creates a new GameMaker enemy that can switch between melee and ranged attacks based on distance, formation role, cooldowns, and line of sight. Use when the user asks to create an enemy with both melee and ranged capabilities, context-based attack switching, or tactical combat behavior.

aibot88 Updated 3 repo stars

File contents

aibot88/sec_skill_store/tree/main/skills/claudskills/create-dual-mode-enemy commit 5a89c06ed4

Frequently asked questions

npx skillmds@latest add aibot88/create-dual-mode-enemy