Game Multiplayer Design

Design, implement, debug, and review multiplayer game systems. Use when Codex is asked about client/server architecture, authoritative servers, listen servers, dedicated servers, peer-to-peer, replication, prediction, interpolation, rollback, lag compensation, matchmaking, lobbies, sessions, state synchronization, netcode, anti-cheat risk, network testing, Unity Netcode, Unreal networking, Godot multiplayer, or custom multiplayer backends.

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aibot88/sec_skill_store/tree/main/skills/claudskills/game-multiplayer-design commit e75e7512a9

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npx skillmds@latest add aibot88/game-multiplayer-design