Immersive Environment Design

Design heuristics for immersive environments — VR worlds, AR scenes, CAVE installations, responsive rooms. Covers scale and presence, lighting and atmosphere, sight-line composition, acoustic design, comfort-first layout, player/visitor flow, environmental storytelling, and the boundary between stage and audience. Includes Krueger's VIDEOPLACE heritage, Furness's Super Cockpit discipline, and contemporary guidelines for VR level design. Use when authoring or reviewing any environment whose purpose is to be experienced from within.

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aibot88/sec_skill_store/tree/main/skills/claudskills/immersive-environment-design commit 66132ff500

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npx skillmds@latest add aibot88/immersive-environment-design