Design Godot Modular Architecture

Design and review modular Godot project architectures around Add-ons, Systems, Content, and UI, with acyclic downward dependencies and indirect upward communication. Use when structuring a new Godot project, separating reusable systems from authored content, reviewing architectural coupling, deciding where scenes, scripts, and resources belong, planning an incremental modularization, or isolating experiments without weakening production boundaries.

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