Art Style Creator
This skill guides the creation of comprehensive art style definitions for visual projects.
Workflow
Step 1: Vision & Context
Gather project context:
- Project type: Game, illustration, animation, UI, branding
- Target audience: Age group, cultural context
- Vision statement: 2-3 sentences describing the visual direction
- Key words: 5-7 words capturing the style essence
- Primary influences: Reference styles, artists, or works
Step 2: Color Palette
Define the color system. See color-theory.md for detailed guidance.
Ask for:
- Palette type: Monochromatic, analogous, complementary, triadic, etc.
- Dominant color (60%): Background, large areas
- Secondary color (30%): Supporting elements
- Accent color (10%): Highlights, focal points
- Mood alignment: Match colors to intended emotion
- Forbidden colors: Colors to avoid and why
Step 3: Line Work
Establish line characteristics. See line-and-shape.md for details.
Define:
- Outline approach: Full / Partial / None / Color holds
- Base weight: Thin / Medium / Thick (with pixel/pt measurement)
- Quality: Clean / Sketchy / Geometric / Organic / Calligraphic
- Weight variation: Different weights for FG/MG/BG
- Line color: Black / Dark local color / Color holds
Step 4: Shape Language
Define shape characteristics. See line-and-shape.md.
Specify:
- Dominant shape: Circle (friendly), Square (stable), Triangle (dynamic)
- Complexity level: Simple / Moderate / Complex
- Edge treatment: Sharp / Rounded / Mixed
- Character shapes: Heroes, villains, NPCs
- Environment shapes: Architecture, nature, props
- Silhouette priority: High / Medium / Low
Step 5: Composition
Set layout rules. See composition-lighting.md.
Define:
- Framing system: Rule of thirds / Golden ratio / Center-focused / Dynamic
- Symmetry preference: Symmetric / Asymmetric / Varied
- Depth approach: FG/MG/BG presence and treatment
- Perspective type: 1-point / 2-point / 3-point / Isometric
- Visual hierarchy: Primary method (size/contrast/color/position)
- Negative space: Minimal / Moderate / Abundant
Step 6: Lighting & Atmosphere
Define lighting style. See composition-lighting.md.
Specify:
- Overall brightness: Dark / Dim / Neutral / Bright
- Contrast level: Low / Medium / High / Extreme
- Shadow rendering: Gradient / Cel-shaded / Hatched / Minimal / None
- Primary light direction: Front / Side / Back / Top / Variable
- Light hardness: Soft / Medium / Hard
- Shadow color: Black / Colored / Complementary
- Atmospheric effects: Fog, particles, god rays
Step 7: Texture & Detail
Set detail approach. See texture-mood.md.
Define:
- Detail level: Minimal / Low / Medium / High / Photorealistic
- Texture rendering: Painted / Photo / Procedural / Flat / Stylized
- Detail distribution: High detail for focus, low for background
- Surface treatments: How to handle different materials
- Aging/weathering: None / Subtle / Visible / Heavy
- Noise/grain: None / Subtle / Visible
Step 8: Mood & Tone
Establish emotional baseline. See texture-mood.md.
Specify:
- Core emotion: Joy, sadness, fear, tension, peace, mystery, etc.
- Intensity: Subtle / Moderate / Strong
- Tone position: Light ↔ Dark spectrum
- Energy level: Calm / Moderate / Energetic
- Genre alignment: Fantasy, sci-fi, horror, noir, etc.
- Elements to avoid: What would break the mood
Step 9: Technical Specs
Document technical requirements. See technical-specs.md.
Define:
- Working resolution: Dimensions at DPI
- Export resolution: Final output specs
- Color mode: RGB / CMYK / Indexed
- File formats: Working and export formats
- Asset sizes: Characters, environments, UI elements, icons
Step 10: Generate Style Document
Output the complete art style definition using the template below.
Output Template
# [PROJECT NAME] — Art Style Guide
## Overview
**Project**: [Name]
**Style Name**: [Unique identifier]
**Version**: 1.0
### Vision Statement
[2-3 sentences describing the visual vision]
### Key Words
[5-7 words capturing the essence]
---
## 1. Color Palette
### Primary Palette
| Role | Color | Hex | Usage |
|------|-------|-----|-------|
| Dominant | [Name] | #XXXXXX | [60% - backgrounds, large areas] |
| Secondary | [Name] | #XXXXXX | [30% - supporting elements] |
| Accent | [Name] | #XXXXXX | [10% - highlights, CTAs] |
### Extended Palette
- Highlight: #XXXXXX
- Shadow: #XXXXXX
- Neutrals: #XXXXXX, #XXXXXX
### Color Rules
- [Rule 1]
- [Rule 2]
### Forbidden Colors
- [Color]: [Reason]
---
## 2. Line Work
- **Outline**: [Full/Partial/None/Color holds]
- **Base weight**: [Thin/Medium/Thick] at [X px at Y resolution]
- **Quality**: [Clean/Sketchy/Geometric/Organic]
- **FG weight**: [Weight]
- **BG weight**: [Weight]
- **Line color**: [Black/Colored/Color holds]
---
## 3. Shape Language
- **Dominant shape**: [Circle/Square/Triangle/Mixed]
- **Complexity**: [Simple/Moderate/Complex]
- **Edges**: [Sharp/Rounded/Mixed]
- **Heroes**: [Shape description]
- **Villains**: [Shape description]
- **Environments**: [Geometric/Organic/Mixed]
- **Silhouette priority**: [High/Medium/Low]
---
## 4. Composition
- **Framing**: [Rule of thirds/Golden ratio/etc.]
- **Symmetry**: [Symmetric/Asymmetric/Varied]
- **Depth layers**: [FG/MG/BG treatment]
- **Perspective**: [Type]
- **Hierarchy method**: [Size/Contrast/Color/Position]
- **Negative space**: [Minimal/Moderate/Abundant]
---
## 5. Lighting
- **Brightness**: [Dark/Dim/Neutral/Bright]
- **Contrast**: [Low/Medium/High]
- **Shadow style**: [Gradient/Cel-shaded/Hatched/None]
- **Light direction**: [Default direction]
- **Hardness**: [Soft/Medium/Hard]
- **Shadow color**: [Black/Colored] at [opacity]%
- **Atmosphere**: [Effects if any]
---
## 6. Texture & Detail
- **Detail level**: [Minimal/Low/Medium/High]
- **Texture style**: [Painted/Flat/Stylized/etc.]
- **Focus areas**: [High detail]
- **Background**: [Low detail]
- **Weathering**: [None/Subtle/Visible]
- **Grain**: [None/Subtle/Visible]
---
## 7. Mood & Tone
- **Core emotion**: [Emotion] at [intensity]
- **Tone**: [Light ↔ Dark position]
- **Energy**: [Calm/Moderate/Energetic]
- **Genre**: [Genre]
- **Avoid**: [Elements that break mood]
---
## 8. Technical Specs
- **Working**: [Dimensions] at [DPI]
- **Export**: [Dimensions] at [DPI]
- **Color mode**: [RGB/CMYK]
- **Formats**: [Working] → [Export formats]
- **Character size**: [Dimensions]
- **Environment size**: [Dimensions]
- **Icon size**: [Dimensions]
---
## 9. References
### Primary Influences
1. [Influence]: [What to take]
2. [Influence]: [What to take]
### Avoid
- [Style/Work]: [Why]
---
## 10. Do's and Don'ts
### Do
- [Correct practice]
- [Correct practice]
### Don't
- [Incorrect practice]
- [Incorrect practice]
Reference Files
Load these as needed for detailed guidance:
- color-theory.md - Color wheel, palette types, psychology, construction rules
- line-and-shape.md - Line characteristics, shape psychology, silhouettes
- composition-lighting.md - Composition principles, perspective, lighting setups
- texture-mood.md - Detail levels, texture types, mood mapping, genre guides
- technical-specs.md - Resolution, color modes, file formats
- style-references.md - Art movements, contemporary styles, animation styles
- glossary.md - Art terminology definitions
Quick Style Presets
For rapid style definition, use these genre presets as starting points:
| Genre |
Colors |
Lines |
Shapes |
Lighting |
Detail |
| Anime |
Saturated, clean |
Clean, variable weight |
Soft, appealing |
Cel-shaded |
Medium |
| Cartoon |
Bright, primary |
Bold outlines |
Round, exaggerated |
Flat/minimal |
Low |
| Realistic |
Natural, full range |
No outline |
Complex, accurate |
Gradient |
High |
| Pixel Art |
Limited palette |
Sharp, 1px |
Blocky, simplified |
Dithered |
Low |
| Noir |
Mono + accent |
Heavy contrast |
Stark, geometric |
High contrast |
Medium |
| Fantasy |
Rich, varied |
Flowing, ornate |
Organic, majestic |
Dramatic |
High |
| Sci-Fi |
Cool, neon accents |
Clean, geometric |
Streamlined |
Artificial |
Medium-High |
| Horror |
Desaturated, sickly |
Jagged, broken |
Distorted |
Low key |
Varied |
| Minimalist |
Limited, pastel |
None or thin |
Simple geometric |
Flat |
Minimal |
1---2name: art-style-creator3description: Create and define visual art styles for projects. Use when user wants to establish an art direction, create a style guide, define visual language, document aesthetic choices, or create consistent artwork guidelines for games, illustrations, animations, or other visual media.4---56# Art Style Creator78This skill guides the creation of comprehensive art style definitions for visual projects.910## Workflow1112### Step 1: Vision & Context1314Gather project context:151. **Project type**: Game, illustration, animation, UI, branding162. **Target audience**: Age group, cultural context173. **Vision statement**: 2-3 sentences describing the visual direction184. **Key words**: 5-7 words capturing the style essence195. **Primary influences**: Reference styles, artists, or works2021### Step 2: Color Palette2223Define the color system. See [color-theory.md](references/color-theory.md) for detailed guidance.2425Ask for:26- **Palette type**: Monochromatic, analogous, complementary, triadic, etc.27- **Dominant color** (60%): Background, large areas28- **Secondary color** (30%): Supporting elements29- **Accent color** (10%): Highlights, focal points30- **Mood alignment**: Match colors to intended emotion31- **Forbidden colors**: Colors to avoid and why3233### Step 3: Line Work3435Establish line characteristics. See [line-and-shape.md](references/line-and-shape.md) for details.3637Define:38- **Outline approach**: Full / Partial / None / Color holds39- **Base weight**: Thin / Medium / Thick (with pixel/pt measurement)40- **Quality**: Clean / Sketchy / Geometric / Organic / Calligraphic41- **Weight variation**: Different weights for FG/MG/BG42- **Line color**: Black / Dark local color / Color holds4344### Step 4: Shape Language4546Define shape characteristics. See [line-and-shape.md](references/line-and-shape.md).4748Specify:49- **Dominant shape**: Circle (friendly), Square (stable), Triangle (dynamic)50- **Complexity level**: Simple / Moderate / Complex51- **Edge treatment**: Sharp / Rounded / Mixed52- **Character shapes**: Heroes, villains, NPCs53- **Environment shapes**: Architecture, nature, props54- **Silhouette priority**: High / Medium / Low5556### Step 5: Composition5758Set layout rules. See [composition-lighting.md](references/composition-lighting.md).5960Define:61- **Framing system**: Rule of thirds / Golden ratio / Center-focused / Dynamic62- **Symmetry preference**: Symmetric / Asymmetric / Varied63- **Depth approach**: FG/MG/BG presence and treatment64- **Perspective type**: 1-point / 2-point / 3-point / Isometric65- **Visual hierarchy**: Primary method (size/contrast/color/position)66- **Negative space**: Minimal / Moderate / Abundant6768### Step 6: Lighting & Atmosphere6970Define lighting style. See [composition-lighting.md](references/composition-lighting.md).7172Specify:73- **Overall brightness**: Dark / Dim / Neutral / Bright74- **Contrast level**: Low / Medium / High / Extreme75- **Shadow rendering**: Gradient / Cel-shaded / Hatched / Minimal / None76- **Primary light direction**: Front / Side / Back / Top / Variable77- **Light hardness**: Soft / Medium / Hard78- **Shadow color**: Black / Colored / Complementary79- **Atmospheric effects**: Fog, particles, god rays8081### Step 7: Texture & Detail8283Set detail approach. See [texture-mood.md](references/texture-mood.md).8485Define:86- **Detail level**: Minimal / Low / Medium / High / Photorealistic87- **Texture rendering**: Painted / Photo / Procedural / Flat / Stylized88- **Detail distribution**: High detail for focus, low for background89- **Surface treatments**: How to handle different materials90- **Aging/weathering**: None / Subtle / Visible / Heavy91- **Noise/grain**: None / Subtle / Visible9293### Step 8: Mood & Tone9495Establish emotional baseline. See [texture-mood.md](references/texture-mood.md).9697Specify:98- **Core emotion**: Joy, sadness, fear, tension, peace, mystery, etc.99- **Intensity**: Subtle / Moderate / Strong100- **Tone position**: Light ↔ Dark spectrum101- **Energy level**: Calm / Moderate / Energetic102- **Genre alignment**: Fantasy, sci-fi, horror, noir, etc.103- **Elements to avoid**: What would break the mood104105### Step 9: Technical Specs106107Document technical requirements. See [technical-specs.md](references/technical-specs.md).108109Define:110- **Working resolution**: Dimensions at DPI111- **Export resolution**: Final output specs112- **Color mode**: RGB / CMYK / Indexed113- **File formats**: Working and export formats114- **Asset sizes**: Characters, environments, UI elements, icons115116### Step 10: Generate Style Document117118Output the complete art style definition using the template below.119120---121122## Output Template123124```markdown125# [PROJECT NAME] — Art Style Guide126127## Overview128**Project**: [Name]129**Style Name**: [Unique identifier]130**Version**: 1.0131132### Vision Statement133[2-3 sentences describing the visual vision]134135### Key Words136[5-7 words capturing the essence]137138---139140## 1. Color Palette141142### Primary Palette143| Role | Color | Hex | Usage |144|------|-------|-----|-------|145| Dominant | [Name] | #XXXXXX | [60% - backgrounds, large areas] |146| Secondary | [Name] | #XXXXXX | [30% - supporting elements] |147| Accent | [Name] | #XXXXXX | [10% - highlights, CTAs] |148149### Extended Palette150- Highlight: #XXXXXX151- Shadow: #XXXXXX152- Neutrals: #XXXXXX, #XXXXXX153154### Color Rules155- [Rule 1]156- [Rule 2]157158### Forbidden Colors159- [Color]: [Reason]160161---162163## 2. Line Work164165- **Outline**: [Full/Partial/None/Color holds]166- **Base weight**: [Thin/Medium/Thick] at [X px at Y resolution]167- **Quality**: [Clean/Sketchy/Geometric/Organic]168- **FG weight**: [Weight]169- **BG weight**: [Weight]170- **Line color**: [Black/Colored/Color holds]171172---173174## 3. Shape Language175176- **Dominant shape**: [Circle/Square/Triangle/Mixed]177- **Complexity**: [Simple/Moderate/Complex]178- **Edges**: [Sharp/Rounded/Mixed]179- **Heroes**: [Shape description]180- **Villains**: [Shape description]181- **Environments**: [Geometric/Organic/Mixed]182- **Silhouette priority**: [High/Medium/Low]183184---185186## 4. Composition187188- **Framing**: [Rule of thirds/Golden ratio/etc.]189- **Symmetry**: [Symmetric/Asymmetric/Varied]190- **Depth layers**: [FG/MG/BG treatment]191- **Perspective**: [Type]192- **Hierarchy method**: [Size/Contrast/Color/Position]193- **Negative space**: [Minimal/Moderate/Abundant]194195---196197## 5. Lighting198199- **Brightness**: [Dark/Dim/Neutral/Bright]200- **Contrast**: [Low/Medium/High]201- **Shadow style**: [Gradient/Cel-shaded/Hatched/None]202- **Light direction**: [Default direction]203- **Hardness**: [Soft/Medium/Hard]204- **Shadow color**: [Black/Colored] at [opacity]%205- **Atmosphere**: [Effects if any]206207---208209## 6. Texture & Detail210211- **Detail level**: [Minimal/Low/Medium/High]212- **Texture style**: [Painted/Flat/Stylized/etc.]213- **Focus areas**: [High detail]214- **Background**: [Low detail]215- **Weathering**: [None/Subtle/Visible]216- **Grain**: [None/Subtle/Visible]217218---219220## 7. Mood & Tone221222- **Core emotion**: [Emotion] at [intensity]223- **Tone**: [Light ↔ Dark position]224- **Energy**: [Calm/Moderate/Energetic]225- **Genre**: [Genre]226- **Avoid**: [Elements that break mood]227228---229230## 8. Technical Specs231232- **Working**: [Dimensions] at [DPI]233- **Export**: [Dimensions] at [DPI]234- **Color mode**: [RGB/CMYK]235- **Formats**: [Working] → [Export formats]236- **Character size**: [Dimensions]237- **Environment size**: [Dimensions]238- **Icon size**: [Dimensions]239240---241242## 9. References243244### Primary Influences2451. [Influence]: [What to take]2462. [Influence]: [What to take]247248### Avoid249- [Style/Work]: [Why]250251---252253## 10. Do's and Don'ts254255### Do256- [Correct practice]257- [Correct practice]258259### Don't260- [Incorrect practice]261- [Incorrect practice]262```263264---265266## Reference Files267268Load these as needed for detailed guidance:269270- [color-theory.md](references/color-theory.md) - Color wheel, palette types, psychology, construction rules271- [line-and-shape.md](references/line-and-shape.md) - Line characteristics, shape psychology, silhouettes272- [composition-lighting.md](references/composition-lighting.md) - Composition principles, perspective, lighting setups273- [texture-mood.md](references/texture-mood.md) - Detail levels, texture types, mood mapping, genre guides274- [technical-specs.md](references/technical-specs.md) - Resolution, color modes, file formats275- [style-references.md](references/style-references.md) - Art movements, contemporary styles, animation styles276- [glossary.md](references/glossary.md) - Art terminology definitions277278## Quick Style Presets279280For rapid style definition, use these genre presets as starting points:281282| Genre | Colors | Lines | Shapes | Lighting | Detail |283|-------|--------|-------|--------|----------|--------|284| **Anime** | Saturated, clean | Clean, variable weight | Soft, appealing | Cel-shaded | Medium |285| **Cartoon** | Bright, primary | Bold outlines | Round, exaggerated | Flat/minimal | Low |286| **Realistic** | Natural, full range | No outline | Complex, accurate | Gradient | High |287| **Pixel Art** | Limited palette | Sharp, 1px | Blocky, simplified | Dithered | Low |288| **Noir** | Mono + accent | Heavy contrast | Stark, geometric | High contrast | Medium |289| **Fantasy** | Rich, varied | Flowing, ornate | Organic, majestic | Dramatic | High |290| **Sci-Fi** | Cool, neon accents | Clean, geometric | Streamlined | Artificial | Medium-High |291| **Horror** | Desaturated, sickly | Jagged, broken | Distorted | Low key | Varied |292| **Minimalist** | Limited, pastel | None or thin | Simple geometric | Flat | Minimal |