Combat UI Pattern A

Implement Split-Panel Combat UI (Pattern A) for SHINOBI WAY game. Use when user wants to create the horizontal confrontation combat layout, character panels, action dock, phase header, VS divider, or any component from the Pattern A combat UI system. Guides through component creation following the established architecture.

aiskillstore Updated

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aiskillstore/marketplace commit f9cdabb845

Frequently asked questions

npx skillmds@latest add aiskillstore/combat-ui-pattern-a