Game Design Theory

Turn a game-design question into one falsifiable theory packet instead of a framework collage. Use when a designer must explain why a mechanic may create a player experience, analyze mechanics-dynamics-aesthetics, test a core loop, inspect choice, uncertainty, progression, resource flow, mastery, autonomy, competence, or relatedness, compare design variants, or turn conflicting playtest interpretations into a bounded prototype. Choose one primary lens, state its limits, separate observation from assumption, map the causal chain, define counterevidence, and validate `game-design-hypothesis.json`. Triggers on: game design theory, MDA, mechanics dynamics aesthetics, player motivation, core loop theory, dominant strategy, reward loop, flow, Bartle types, fun analysis, design hypothesis, or why this mechanic works.

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akillness/jeo-skills/tree/main/.agent-skills/game-design-theory commit f2ef7d0f95

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npx skillmds@latest add akillness/game-design-theory