Game Feel

Diagnose and tune the response chain from player intent through input, simulation, visible motion, camera, animation, VFX, audio, haptics, UI, and recovery for an existing game mechanic. Use when movement, combat, jumping, firing, hits, pickups, menus, or abilities work mechanically but feel delayed, weak, weightless, noisy, inconsistent, nauseating, or unresponsive; when the user asks for game feel, juice, punch, hit stop, freeze frames, screenshake, squash and stretch, impact feedback, input latency, coyote time, or feedback layering; or when a team needs a baseline-versus-variant capture and an accessibility-safe tuning contract. Measure before tuning, change one causal variable, preserve simulation truth, and validate `game-feel-contract.json`.

akillness Updated 42 repo stars

File contents

akillness/jeo-skills/tree/main/.agent-skills/game-feel commit 16ea0ee442

Frequently asked questions

npx skillmds@latest add akillness/game-feel