Game UI UX

Design and review an engine-neutral game UI/UX contract for HUDs, menus, inventories, shops, maps, settings, overlays, tutorials, notifications, and controller flows. Use when a game interface must define player decisions, information hierarchy, persistent versus contextual HUD state, screen-stack behavior, keyboard/gamepad/touch input, focus order, back behavior, safe areas, responsive layout, scalable text, localization, accessibility, event-driven data binding, or cross-device verification; when the user asks for game UI design, game UI UX, HUD usability, controller navigation, or Three.js game UI planning; or when a mockup must be reconciled with a real runtime. Produce and validate `game-ui-contract.json`, then route visual concepts and engine widgets to their specialist skills.

akillness Updated 42 repo stars

File contents

akillness/jeo-skills/tree/main/.agent-skills/game-ui-ux commit 3d20e10d7c

Frequently asked questions

npx skillmds@latest add akillness/game-ui-ux