Game Vfx

Design, implement, budget, and verify readable real-time game visual effects: particles, smoke/fog, lightning, fire, trails, impacts, bloom/glow, and layered spell timelines. Use when a user needs a VFX spec, lifecycle, engine handoff, particle pooling, effect composition, reduce-motion fallback, or frame-budget diagnosis. Triggers on: game VFX, spell effects, particle system, impact burst, procedural lightning, smoke, bloom, magic aura, or VFX performance.

akillness Updated 42 repo stars

File contents

akillness/jeo-skills/tree/main/.agent-skills/game-vfx commit 6016e76f00

Frequently asked questions

npx skillmds@latest add akillness/game-vfx