Threejs Materials

Choose, configure, and optimize Three.js mesh materials: basic, Lambert, Phong, Standard, Physical, toon, points, lines, and shader-backed surfaces; PBR maps, transparency, environment reflections, cloning, and disposal. Use when styling meshes, tuning PBR, fixing transparency or material sharing bugs, or reducing material cost. Triggers on: Three.js material, MeshStandardMaterial, MeshPhysicalMaterial, PBR, roughness, metalness, transparency, environment map, mesh surface, material clone.

akillness Updated 42 repo stars

File contents

akillness/jeo-skills/tree/main/.agent-skills/threejs-materials commit 288937c75e

Frequently asked questions

npx skillmds@latest add akillness/threejs-materials