Designing Worlds
Build the physical substrate of fictional worlds.
Process
- Biome Architecture — base type, anomaly layer, inhabitant pattern, resource signature
- Biome Relationships — trade, migration, conflict, physical connections
- Planetary Mechanics — orbital pattern, time structure, climate zones
- Weather as Narrative — weather must create/block travel, trigger rituals, alter ecology, or affect technology
- Contradiction Injection — one paradox per biome, marked GENERATIVE
Out of Scope
Does NOT write final files (use /writing-worldbuilding). Does NOT design cultures (use /writing-worldbuilding). Does NOT design myths (use /designing-lore).