Designing Worlds

Generates physical world foundations: biomes, planetary systems, climate, and ecological zones with embedded narrative tension. Use when creating a new world, planet, biome, or ecosystem, or when user says "new world", "new planet", "new biome", "build a world", "create a setting", or "environmental design". Does NOT write final files — use /writing-worldbuilding for that.

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File contents

Designing Worlds

Build the physical substrate of fictional worlds.

Process

  1. Biome Architecture — base type, anomaly layer, inhabitant pattern, resource signature
  2. Biome Relationships — trade, migration, conflict, physical connections
  3. Planetary Mechanics — orbital pattern, time structure, climate zones
  4. Weather as Narrative — weather must create/block travel, trigger rituals, alter ecology, or affect technology
  5. Contradiction Injection — one paradox per biome, marked GENERATIVE

Out of Scope

Does NOT write final files (use /writing-worldbuilding). Does NOT design cultures (use /writing-worldbuilding). Does NOT design myths (use /designing-lore).

alainator/worldcodex/tree/main/.claude/skills/designing-worlds commit 5e99106830

Frequently asked questions

npx skillmds@latest add alainator/designing-worlds