Test-Driven Development
Upstream: Adapted from mattpocock/skills/tdd. Vocabulary aligned with this repo's
architecture-language/LANGUAGE.md. Used as the canonical TDD reference by/siand/si-quick.
When invoked for task work, resolve the task with ../setup/references/task-context.md. Use its
approved requirements and decisions as the authority, and record only the resulting test evidence
and next action there; this reference does not create a second planning or test ledger.
Philosophy
Core principle: Tests should verify behavior through public interfaces, not implementation details. Code can change entirely; tests shouldn't.
Good tests are integration-style: they exercise real code paths through public APIs. They describe what the system does, not how it does it. A good test reads like a specification — "user can checkout with valid cart" tells you exactly what capability exists. These tests survive refactors because they don't care about internal structure.
Bad tests are coupled to implementation. They mock internal collaborators, test private methods, or verify through external means (like querying a database directly instead of using the interface). Warning sign: your test breaks when you refactor, but behavior hasn't changed. If renaming an internal function fails tests, those tests were testing implementation, not behavior.
See tests.md for examples and mocking.md for mocking guidelines.
Named principles (from Software Engineering at Google):
- Beyoncé Rule — "if you liked it, you should have put a test on it." If a behavior matters, it has a test; anything untested is fair game to break and nobody will notice.
- Test pyramid (≈80/15/5) — favor many fast unit tests, fewer integration tests, very few end-to-end. An inverted pyramid (mostly E2E) is slow and flaky.
- DAMP over DRY in tests — tests may repeat themselves for readability. A test should be obvious in isolation; don't hide its meaning behind shared helpers the way you would in production code.
Anti-pattern: horizontal slices
DO NOT write all tests first, then all implementation. This is "horizontal slicing" — treating RED as "write all tests" and GREEN as "write all code."
This produces bad tests:
- Tests written in bulk test imagined behavior, not actual behavior
- You end up testing the shape of things (data structures, function signatures) rather than user-facing behavior
- Tests become insensitive to real changes — they pass when behavior breaks, fail when behavior is fine
- You outrun your headlights, committing to test structure before understanding the implementation
Correct approach: Vertical slices via tracer bullets. One test → one implementation → repeat. Each test responds to what you learned from the previous cycle. Because you just wrote the code, you know exactly what behavior matters and how to verify it.
WRONG (horizontal):
RED: test1, test2, test3, test4, test5
GREEN: impl1, impl2, impl3, impl4, impl5
RIGHT (vertical):
RED→GREEN: test1→impl1
RED→GREEN: test2→impl2
RED→GREEN: test3→impl3
...
Workflow
1. Planning
Before writing any code:
- Use the approved task/decomposition and the current authorized request as the authority for
interface changes and test priorities when this skill is invoked from
/sior/si-quick; ask only about missing or materially changed decisions, and do not repeat approval already granted for the same scope - Confirm missing interface or behavior priorities only when neither the resolved task/plan nor the current authorized request settles them
- Identify opportunities for deep modules (small interface, deep implementation)
- Design interfaces for testability
- List the behaviors to test (not implementation steps)
Ask: "What should the public interface look like? Which behaviors are most important to test?" Use that question only when the invoking workflow has not already answered it.
You can't test everything. When the resolved task/plan or current authorized request sets priorities, use them. Otherwise confirm which behaviors matter most before coding. Focus testing effort on critical paths and complex logic, not every possible edge case.
2. Tracer bullet
Write ONE test that confirms ONE thing about the system:
RED: Write test for first behavior → test fails
GREEN: Write minimal code to pass → test passes
This is your tracer bullet — proves the path works end-to-end.
3. Incremental loop
For each remaining behavior:
RED: Write next test → fails
GREEN: Minimal code to pass → passes
Rules:
- One test at a time
- Only enough code to pass current test
- Don't anticipate future tests
- Keep tests focused on observable behavior
4. Refactor
After all tests pass, look for refactor candidates:
- Extract duplication
- Deepen modules (move complexity behind simple interfaces)
- Apply SOLID principles where natural
- Consider what new code reveals about existing code
- Run tests after each refactor step
Never refactor while RED. Get to GREEN first.
Checklist per cycle
[ ] Test describes behavior, not implementation
[ ] Test uses public interface only
[ ] Test would survive internal refactor
[ ] Code is minimal for this test
[ ] No speculative features added
Integration with this repo's flow
/siand/si-quickdefer to this skill for the canonical TDD discipline.developer-agentenforces vertical slicing during implementation.- Reviewers may use git history as supporting evidence when available, but commit chronology alone cannot prove that RED was observed. Report chronology as unverifiable when history is absent or when tests and implementation were intentionally coupled under repository policy; the behavioral RED-before-GREEN invariant still applies.
Red Flags
- Code committed before any failing test for it exists.
- A test that has never been observed to fail.
- Tests that assert on private methods or internal state.
- A growing pile of untested code "to be covered later."
- Refactoring while the suite is red.