Godot Interactive

Persistent `godot-mcp` and AI Bridge workflows for Godot 4.x projects. Use this skill for `.tscn`, `.gd`, `.gdshader`, `.tres`, and live editor tasks that need scene inspection, iterative node edits, refresh/run/test loops, runtime diagnostics, or hybrid file-plus-editor validation.

alexmeckes Updated

File contents

alexmeckes/godot-claude-skills/tree/main/skills/godot-interactive commit 138b31af57

Frequently asked questions

npx skillmds@latest add alexmeckes/godot-interactive