Flutter Soloud Scheduling

Teaches sample-accurate audio scheduling in flutter_soloud with playClocked (sounds anchored to a running "physics time" clock) and playScheduled (absolute engine-time scheduling with sample-accurate auto-stop), plus the clock helpers getEngineTime/getPlayheadTime/getOutputLatency/resetStreamTime and stopScheduled/fadeScheduled. Use when the user asks for a metronome, step sequencer, rhythm game, pre-computed music timeline/score, evenly spaced repeated SFX, or complains that periodic play() calls clump or drift.

alnitak 9d41062 11.3 KB Updated

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alnitak/piano_3d/tree/main/.agents/skills/flutter_soloud-scheduling commit 9d41062573

Frequently asked questions

npx skillmds@latest add alnitak/flutter-soloud-scheduling