HyperFrames Video Overlays
Use this skill only as a child workflow of video-use. It creates transparent motion overlay assets that video-use composites later.
Contract
- Work under
edit/animations/slot_<id>/. - Output
edit/animations/slot_<id>/render.webmwith alpha whenever possible. - If alpha WebM is unavailable, output a PNG sequence plus
manifest.jsonand note the fallback. - Do not edit source footage or final videos directly.
- Return an
edl.jsonoverlays[]item withfile,start,end,x, andy.
{"file":"animations/slot_01/render.webm","start":2.0,"end":5.0,"x":0,"y":0}
Use For
- UI motion, app screens, pointer/cursor motion, animated captions, product callout cards.
- Short kinetic typography with CSS/JS timing.
- HTML layouts that need browser-quality typography.
Workflow
- Create
edit/animations/slot_<id>/. - Build the HyperFrames project or HTML entry there.
- Match the main video dimensions, frame rate, duration, and safe zones.
- Render transparent WebM as
render.webmusing HyperFrames output settings such as--format webmwhen available. - Verify alpha, dimensions, duration, and first/last frames before handing back to
video-use.
Rules
- Keep text concise and readable on mobile.
- Use Source Han Sans / 思源黑体 or a documented fallback for Chinese text.
- Leave subtitle safe zones clear;
video-useapplies subtitles LAST. - Write timing assumptions into
manifest.json.