Compiling With Metal Shaderconverter

ALWAYS use when compiling DXIL/HLSL to metallib with Metal shader converter (commonly referred to as MSC) via the metal-shaderconverter CLI or libmetalirconverter (IRCompiler, IRObject, IRShaderReflection) at runtime. Covers offline/runtime DXIL compilation, root signatures, reflection output, ray tracing shaders, geometry/tessellation emulation compilation, framebuffer fetch in HLSL, programmable blending in HLSL, Metal_HLSL.inc, and compatibility flags. Do NOT trigger for binding compiled shaders to encoders — use integrating-metal-shaderconverter-shaders for that.

apple 8060024 4 files · 17.9 KB Updated

File contents

apple/game-porting-toolkit/tree/main/game-porting-skills/skills/compiling-with-metal-shaderconverter commit 806002473c

Frequently asked questions

npx skillmds@latest add apple/compiling-with-metal-shaderconverter