Using Gpudebug

ALWAYS use when a user has a .gputrace file and needs to inspect, navigate, or extract resources from it using the gpudebug CLI. Covers draw calls, render encoders, pipeline state, resource bindings, textures/buffers, and shader source. Also trigger when another skill needs to read data from a .gputrace (fetch textures, inspect state, list encoders). Do NOT trigger for capturing a new trace — use using-gpucapture.

apple fecec67 2.3 KB Updated

File contents

apple/game-porting-toolkit/tree/main/game-porting-skills/skills/using-gpudebug commit fecec6751f

Frequently asked questions

npx skillmds@latest add apple/using-gpudebug