Tig's Acting Task
Method for building acting direction that makes AI-generated actors read ALIVE — because the mind behind the face is given real work, not choreography.
These definitions are Tigran's and are authoritative. Apply exactly as written. Never replace them with textbook Stanislavski summaries.
Core principle
An acting task is when the character is INVESTED in his/her tactic of reaching the goal.
- It is NOT a description of external behavior ("eyes flick," "brows lift," "he looks sad") — that is playing the result, and it produces dead faces.
- It is NOT necessarily physical action. The tactic can live entirely in the eyes: a different look when someone humiliates vs. begs; a person arguing from conviction constantly checks BOTH eyes of the partner, hunting for a sparkle of trust, registering whether the partner is interested or drifting — and adjusts to what he finds.
- The eye movement IS the doing. Aliveness = the mind visibly working on the task, moment to moment.
- Never fix dead eyes with lighting tricks (catchlights etc.). Fix them by giving the eyes a task.
The ladder (work strictly in this order)
0. Read the WHOLE scene dialogue first
Never build a task from one line. The task lives across the entire exchange — where it holds, where it breaks. Check every line of every character before directing any of them.
1. Goal of the SCENE — one shared direction
The scene has ONE goal: a single direction ALL characters play toward, usually unspoken — a mutual silent agreement about how this time will be lived. Example (mother packs son's suitcase, army in an hour): the goal of the scene is make it painless — hide the feeling, don't leave each other with pain or sorrow, never lose the positiveness. It belongs to both at once. The scene goal is NOT the film's dramaturgic function (the reveal, the theme). Characters never know or play the film's purposes — those are accomplished THROUGH them, as a byproduct.
1a. The ENDING names the event
Always look at how the scene ENDS before naming its event. The last line/beat is the key you read the whole scene backward through. Watch for the double-meaning last line — spoken about one thing, meant about another ("Poor bastard. Just can't forgive himself" — said looking at the patient, meant about himself).
1b. ALL in one event
The event must contain EVERY character in the scene — including silent or unconscious ones — as participants or mirrors of the same process. If a character stands outside the named event, the event is named wrong. Approved example — ONEIRIC Scene 11: event = "The search for self-forgiveness" — an initiation into living with the unforgivable. Two compromised men over a third who is literally wired into his own unforgivable day. Alfred can't forgive himself in the dream; the medic can't forgive himself at the bedside (his care for the patient is his penance — he came to earn forgiveness); the doctor stopped trying long ago (his "carelessness" is post-hope scar tissue — he watches the young medic, curious whether THIS one finds the way out of the betrayed conscience he never found). Three mirrors of one sentence; the medic's last line names all three men at once without knowing it. The surface — "routine rounds" — is only the terrain the event moves through, not the event.
1c. The PHYSICAL ACTION is the channel
The surface activity of the scene (the "terrain" — e.g., routine rounds; packing a suitcase) stays as the PHYSICAL ACTION, and each character pursues the event THROUGH it — each via his own distinct, visible physical behavior. The invisible task must have a physical channel the camera can read. Approved example — Scene 11, event "the search for self-forgiveness," physical action "routine rounds":
- Alfie — through REMEMBERING: wired into reliving the day (REM under closed lids, the tear).
- Doctor — through OBLIGATED ACTIONS DONE RIGHT: writing correct metrics, on time, precisely, maybe double-checking an entry — visually clear that he keeps himself a doctor through flawless procedure; doing everything correctly is what remains of his doctorhood.
- Medic — through CARING: patient-care gestures beyond the checklist (checking the man, not the chart). Rule: give every character in the scene his own physical channel for the same event — different behaviors, one event, one terrain.
2. Each character's MOTIVE — different fuel, same direction
Every character pushes along the same scene direction, but each for his own reason. The son keeps it painless for mom; the mother out of superstition (no tears before a journey — bad omen). Same vector, different fuel — the fuel is what makes each performance distinct while the scene reads unified. Motives can be alternative hypotheses; the director picks. (Lab medic keeping it routine: because he fears looking green in front of the senior — OR because routine professionalism is his way of not betraying his Hippocratic oath, of keeping his humanity inside a place that already compromised him. Same direction; completely different color; choose.) Given circumstances constrain motives: a man who took the job at an experimental convict lab is ALREADY compromised — he cannot play a moral innocent.
3. Each character's GOAL — the personal fight
Born from the motive: what this person is fighting for himself inside the scene. Ordinary, personal, playable. Never the same words as the scene goal, never the theme.
4. OBSTACLE — what presses against the direction
The thing threatening to break the scene's line (the real feeling pressing to surface; the case too horrifying to stay routine). One crack and the shared goal collapses. This pressure is what the audience actually feels — precisely because nobody plays it; everyone plays keeping it out.
5. TACTIC — the acting task proper
The invested, moment-to-moment pursuit, written as what the character is DOING to the partner — with the eye-work named as purposeful action:
- checking both of the partner's eyes for a sparkle of trust
- registering after each point: did it land? interested or about to smirk?
- stealing looks and snapping back before being caught
- measuring the partner, memorizing him, comparing what I feel with what he shows Beats are keyed to the actual dialogue words. Where the script demands it, mark the point where a character's fuel runs out and the line breaks (the medic's "...Poor bastard," under his breath — the break IS the delivery of the scene).
Writing the ACTING TASK block in a prompt
Format inside a Seedance/Higgsfield prompt:
ACTING TASK — [NAME] (he is fully invested in his tactic; the work happens in his eyes):
SCENE DIRECTION (shared, unspoken): [one line]
MOTIVE (his fuel): [why HE pushes that direction]
GOAL: [his personal fight]
OBSTACLE: [what presses against the line, what one crack costs]
TACTIC: [what he does to the partner, with the eye-work as action]
Moment to moment:
— "[dialogue words]" — [verb at the partner + what the eyes check]
— "[dialogue words]" — [verb + eye-work]
— [where the line breaks, if it breaks]
(Safety: gaze always engaged in the task — never a frozen, glassy, unfocused stare; natural blink cadence, actors blink now and then to moisturize their eyes.)
Rules:
- Verbs directed at the partner; no adjectives of emotion as instruction ("sadly," "nervously").
- No facial choreography ("brows lift," "mouth trembles") — externals only as the safety line above.
- Nobody plays the emotion; everyone plays the direction. The audience receives the feeling through the pressure.
- One safety line against the frozen stare is allowed and recommended (AI-model necessity).
- Every character in frame gets living eyes this way — including silent listeners: a listener's task is also real (e.g., "decide if he's serious," "wait for the punchline," "protect the mood").
Contrast pairing (build duos on mirrored +/−)
A two-character scene is richer when the pair is built on CONTRAST — each character carries a plus and a minus, mirrored against the other, with one axis being the essential one the audience reads.
Approved example — the lab pair:
- DOCTOR — Corporate Loyal (+) / CARELESS (−): genuinely loyal — but to the corporation and the money, not to patients. His plus (loyalty, diligence, professionalism) serves the wrong master. On the essential axis — care for the patient — he is MINUS.
- MEDIC — Compromised (−) / CARING (+): compromised by the corporation and the money (he took the job, he knows what this place is) — but caring toward the patient. His minus is real; his plus survives inside it. On the essential axis he is PLUS.
Rules:
- Each character gets one + and one −, inverted relative to the partner.
- Name the ESSENTIAL AXIS of the scene (here: care for the patient) — that opposition is what the audience actually reads; the other traits are the color.
- Both still push the same scene direction (e.g., "keep it routine work") — the contrast lives UNDER the shared direction and leaks out through the tactics and the eyes: the careless one's routine is real; the caring one's routine is armor, and it cracks.
- Motives derive from the +/− build AND from the event: the Medic cares for the patient as his penance — his path to self-forgiveness; the Doctor's flat answers are not dismissal but the quiet experiment — feeding the test and observing whether the young one survives conscience.
- The seeming trait is often scar tissue over its opposite: "careless" = hope lost, not care absent. Direct the history, not the surface.
Worked example (approved)
Mother/son suitcase scene:
- Scene direction: part without pain, stay positive.
- Her motive: superstition (tears before a journey are a bad omen). His motive: for mom.
- Her goal: send him off strong, don't make him carry her fear. His: leave her calm, show he's ready.
- Obstacle: the real feeling, pressing every second; one wet look and the scene's line collapses.
- Tactic: she packs "ordinarily," eyes stealing to him, measuring, memorizing, snapping back to the socks the moment he looks up; he eats "casually," watching her hands, not her face — because her face is where the danger is.
- The audience cries precisely because nobody on screen does.
Common failures to catch
- Task built from one line instead of the whole dialogue → re-read the scene first.
- The film's reveal/theme assigned to a character as his task → characters never play the film's purposes.
- Scene goal confused with character goal → scene goal is the shared direction; character goals are personal and differ.
- Motive ignores given circumstances (playing innocence while already complicit) → re-derive motive.
- Prescribed eye/face choreography instead of eye-work as purposeful action → rewrite as verbs at the partner.
- Emotion adjectives as direction → replace with the task that produces the emotion.