Godot MCP

Use when working on this Godot 4.7 C# project's scenes, GridMaps, mesh libraries, or `.tres`/`.tscn` resources — including hand-authoring or validating resources, fixing UID/import issues, and editor or headless game smoke checks. Covers this machine's Godot and dotnet binary paths, the build->import->validate workflow, and a headless GDScript validation harness. Not needed for pure C# logic changes where `dotnet build` alone verifies the work.

arabold 5094c12 5 files · 26.5 KB Updated

File contents

arabold/rogue-gauntlet/tree/main/.agents/skills/godot-mcp commit 5094c120d9

Frequently asked questions

npx skillmds@latest add arabold/godot-mcp