Chain Jail — router
The chain that binds. Its Limitation is what makes it unbreakable: only legitimate targets — and the captured stay in Zetsu until judged.
Chain Jail acquires abilities the harness lacks. Its power comes from its restriction.
The Limitation (chain-wide law)
- Only the genuinely missing. Capturing what already exists locally (duplicating, re-downloading, NIH-rewriting) is misuse of the chain and a vow breach — which is why every capture starts at the absence check.
- Zetsu until judged. Nothing captured or authored acts on real work before passing its trial.
- Provenance always. Every bound skill carries where it came from, its license, and what was changed.
Selection table — read exactly one
Aspects run in order for a full capture; enter mid-sequence when the earlier steps are already satisfied (and say so in the ledger).
| Your situation | Aspect file |
|---|---|
| A capability seems missing — confirm before anything else | absence-check.md |
| Confirmed missing — search the net for the closest existing skill | hunt.md |
| A candidate is captured — conform it to this harness and workflow | adaptation.md |
| Nothing suitable exists — write the skill from scratch | authoring.md |
| Adapted/authored skill ready — trial it, then install with provenance | trial-and-register.md |
Special case — the missing skill is needed by an enlisted agent, not you:
same sequence, but adapt to that harness's format (adaptation.md has the
per-harness matrix), install into its directory, have that agent run the
trial, and judge its output yourself.
Exit conditions
- Absence check finds a local skill → use/extend it; chain disengages.
- Hunt finds nothing worth adapting → skip to
authoring.md. - Trial fails twice after re-adaptation → release the capture (rejection is recorded with reasons; the need returns to the task as an open constraint).