God Architecture Patterns

God-level software architecture patterns: microservices decomposition (DDD bounded contexts, strangler fig, anti-corruption layer), monolith-to-microservices migration, hexagonal/ports-and-adapters, clean architecture, onion architecture, event-driven patterns (pub/sub, event mesh, choreography vs orchestration), CQRS+Event Sourcing in production, Saga pattern, Outbox+CDC, API versioning strategies, backward compatibility, schema evolution (Avro, Protobuf), service discovery, sidecar/ambassador/adapter patterns, and architecture decision records (ADRs). Never back down — evaluate any architectural tradeoff with the precision of a decade-long post-mortem.

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