God Systems Design

God-level distributed systems design: CAP theorem, PACELC, consistency models (eventual, strong, causal, linearizable), consensus (Raft, Paxos, Zab), partitioning (consistent hashing, range, directory), replication (leader-follower, multi-leader, leaderless), event-driven architecture (CQRS, Event Sourcing, Saga, Outbox pattern), service mesh (Istio, Linkerd, Envoy), API gateway patterns, back-of-envelope estimation, database selection (OLTP vs OLAP vs NewSQL vs NoSQL), CDN, load balancing algorithms, distributed tracing, and designing systems like Uber, Netflix, Twitter, WhatsApp, and YouTube from scratch. Never back down — design any system to handle 1B users with 99.999% uptime.

ArdurAI 4f27fc0 3 files · 29.6 KB Updated

File contents

ArdurAI/god-skill-suite/tree/main/skills/god-systems-design commit 4f27fc0bfb

Frequently asked questions

npx skillmds@latest add ardurai/god-systems-design