Value Communication Offer
Purpose
Use this skill to package a unit of value so a specific receiver believes:
This is relevant to my desired outcome, likely to work, novel enough to inspect, and worth my attention now.
The output can be a title, thumbnail, intro, product card, repo preview, landing-page hero, job post hook, or full offer. Treat words and visuals as one system.
Workflow
1. Define the receiver and action
Before generating titles or thumbnails, identify:
- receiver: who is seeing this;
- current activity: what they are likely doing before they encounter it;
- desired action: click, read, watch, subscribe, buy, apply, sign up, share, or continue;
- desired outcome: what they already want;
- feared outcome: what they want to avoid;
- awareness level: unaware, symptom-aware, problem-aware, solution-aware, or solution-skeptical.
If this is missing, infer conservatively from the artifact and state the assumption.
2. Build the value claim
Every strong value unit needs these ingredients:
receiver + outcome/pain + mechanism/container + proof signal + novelty/curiosity + low-friction promise
Use the detailed extraction in value-grammar.md when the task requires deeper analysis, many variants, or thumbnail component design.
3. Choose the main value angle
Pick one primary angle. Do not try to communicate everything.
Avoid Pain: mistake, trap, risk, loss, hidden cost, threat.
Get Gain: result, shortcut, system, new capability, status, money, time, health, confidence.
Resolve Confusion: missing link, surprising cause, counterintuitive rule, map, framework.
Increase Belief: proof, story, social proof, expert signal, visual evidence.
Reduce Friction: fast, simple, low effort, low risk, no special prerequisites.
Pain avoidance usually hooks harder than gain, but use gain when the asset is aspirational or product-led.
4. Design the title and visual together
The title should make the promise legible. The thumbnail should make the same promise feel concrete, emotional, and inspectable.
Good title roles:
- name the receiver or situation;
- create a curiosity gap;
- imply a valuable outcome;
- include proof or specificity when available;
- avoid revealing the whole mechanism too early.
Good thumbnail roles:
- show before/after contrast;
- show the mechanism as a concrete object, diagram, matrix, flow, stack, map, or machine;
- show proof visually with numbers, screenshots, artifacts, or visible transformation;
- show threat or opportunity in a single glance;
- avoid becoming a full slide full of text.
Avoid titles and thumbnails that merely label the topic. A topic is not an offer.
5. Sequence attention after the click
For intros, article openings, video scripts, or landing pages, keep attention by unrolling the value claim:
Situation -> Complication -> Question -> Answer promise
Hook -> Evidence -> Recommendation
Claim -> Subclaims -> Evidence -> Action
Each section should answer the question raised by the previous section while raising the next useful question. Use a breadth-first preview for orientation, then go depth-first to prove the claims.
6. Output useful options
When creating concepts, provide:
- 3-7 title variants;
- 3-5 thumbnail concepts;
- the value angle for each concept;
- what image/text each concept should contain;
- why it should work;
- the risk or possible cringe/overclaim;
- the recommended concept.
When critiquing existing concepts, score them on:
- relevance to receiver;
- strength of outcome/pain;
- curiosity gap;
- proof and believability;
- novelty/supply-demand;
- visual clarity;
- title/thumbnail complementarity;
- friction or overclaim risk.
Quality Bar
Strong outputs are specific, visual, receiver-centered, proof-aware, and easy to understand in one glance.
Weak outputs are generic, self-centered, topic-labeled, overloaded with text, abstract without evidence, or dependent on private context the receiver cannot see.
Privacy
When source material includes private career notes, personal story, employer details, raw metrics, or unapproved screenshots, extract only the reusable structure. Replace specifics with dummy examples or abstract patterns unless the user explicitly approves a concrete detail for publication.
1---2name: value-communication-offer3description: Turn an article, video, repository, product, job post, service, or offer into a high-attention value unit: title/headline, thumbnail or visual concept, curiosity gap, proof, and sequential hook. Use when the user wants clickable titles, article thumbnails, project thumbnails, repo/social preview images, hooks, offer framing, or a generalizable value-communication critique.4---56# Value Communication Offer78## Purpose910Use this skill to package a unit of value so a specific receiver believes:1112```text13This is relevant to my desired outcome, likely to work, novel enough to inspect, and worth my attention now.14```1516The output can be a title, thumbnail, intro, product card, repo preview, landing-page hero, job post hook, or full offer. Treat words and visuals as one system.1718## Workflow1920### 1. Define the receiver and action2122Before generating titles or thumbnails, identify:2324- receiver: who is seeing this;25- current activity: what they are likely doing before they encounter it;26- desired action: click, read, watch, subscribe, buy, apply, sign up, share, or continue;27- desired outcome: what they already want;28- feared outcome: what they want to avoid;29- awareness level: unaware, symptom-aware, problem-aware, solution-aware, or solution-skeptical.3031If this is missing, infer conservatively from the artifact and state the assumption.3233### 2. Build the value claim3435Every strong value unit needs these ingredients:3637```text38receiver + outcome/pain + mechanism/container + proof signal + novelty/curiosity + low-friction promise39```4041Use the detailed extraction in [value-grammar.md](references/value-grammar.md) when the task requires deeper analysis, many variants, or thumbnail component design.4243### 3. Choose the main value angle4445Pick one primary angle. Do not try to communicate everything.4647- `Avoid Pain`: mistake, trap, risk, loss, hidden cost, threat.48- `Get Gain`: result, shortcut, system, new capability, status, money, time, health, confidence.49- `Resolve Confusion`: missing link, surprising cause, counterintuitive rule, map, framework.50- `Increase Belief`: proof, story, social proof, expert signal, visual evidence.51- `Reduce Friction`: fast, simple, low effort, low risk, no special prerequisites.5253Pain avoidance usually hooks harder than gain, but use gain when the asset is aspirational or product-led.5455### 4. Design the title and visual together5657The title should make the promise legible. The thumbnail should make the same promise feel concrete, emotional, and inspectable.5859Good title roles:6061- name the receiver or situation;62- create a curiosity gap;63- imply a valuable outcome;64- include proof or specificity when available;65- avoid revealing the whole mechanism too early.6667Good thumbnail roles:6869- show before/after contrast;70- show the mechanism as a concrete object, diagram, matrix, flow, stack, map, or machine;71- show proof visually with numbers, screenshots, artifacts, or visible transformation;72- show threat or opportunity in a single glance;73- avoid becoming a full slide full of text.7475Avoid titles and thumbnails that merely label the topic. A topic is not an offer.7677### 5. Sequence attention after the click7879For intros, article openings, video scripts, or landing pages, keep attention by unrolling the value claim:8081```text82Situation -> Complication -> Question -> Answer promise83Hook -> Evidence -> Recommendation84Claim -> Subclaims -> Evidence -> Action85```8687Each section should answer the question raised by the previous section while raising the next useful question. Use a breadth-first preview for orientation, then go depth-first to prove the claims.8889### 6. Output useful options9091When creating concepts, provide:9293- 3-7 title variants;94- 3-5 thumbnail concepts;95- the value angle for each concept;96- what image/text each concept should contain;97- why it should work;98- the risk or possible cringe/overclaim;99- the recommended concept.100101When critiquing existing concepts, score them on:102103- relevance to receiver;104- strength of outcome/pain;105- curiosity gap;106- proof and believability;107- novelty/supply-demand;108- visual clarity;109- title/thumbnail complementarity;110- friction or overclaim risk.111112## Quality Bar113114Strong outputs are specific, visual, receiver-centered, proof-aware, and easy to understand in one glance.115116Weak outputs are generic, self-centered, topic-labeled, overloaded with text, abstract without evidence, or dependent on private context the receiver cannot see.117118## Privacy119120When source material includes private career notes, personal story, employer details, raw metrics, or unapproved screenshots, extract only the reusable structure. Replace specifics with dummy examples or abstract patterns unless the user explicitly approves a concrete detail for publication.