State Machine

Use when you must model or verify SysML state machine behavior in an aerospace systems engineering model: build state machines with states, transitions, events, guards, and actions, simulate an event sequence to produce the firing trace, compute the reachable state set from the initial state, and detect unreachable states and transition conflicts where two guards enable the same event. Produces the firing trace, the reachable set, and the conflict list that gate the behavioral model review. Trigger: state machine, statechart, transitions, guards, events, reachability, SysML behavior.

ashfordeOU 9350dbd 3 files · 12.1 KB Updated

File contents

ashfordeOU/aero-agent-skills/tree/main/skills/systems-engineering-safety/mbse/state-machine commit 9350dbd6a6

Frequently asked questions

npx skillmds@latest add ashfordeou/state-machine