Version-sensitive. Every API name, SDK gate and browser-support claim below was verified on 2026-09-08 against primary sources. What against, and when, is in
_jutsu/VERSIONS.md. If that date is old, re-verify before acting on a version number.
Design Audit
The final checkpoint. Loaded by
/genjutsu:paintat the end of the pipeline. Scans the codebase for motion gaps, a11y violations, perf issues, and inconsistencies.
The static pass
Run the script. Do not hand-write the greps.
python3 "$SKILL_BASE/design-audit/scripts/audit.py" .
Add --json if you want to post-process it. --only <check-id> runs one check.
It reports three things, and the distinction between the last two is the whole reason it exists:
- findings - the check ran and found something. Every finding carries
file:lineand the matched text, so you report the evidence rather than a verdict. - clean - the check ran against real files and found nothing.
- not applicable - there were no files of that type, so the check did not run. Report these as not checked. Never as passing.
These greps used to live in this file, anchored on src/. A default Next.js app-router or
Nuxt 3 project has no src/, so they matched nothing, and the pipeline read the empty output as
a clean bill of health and said so to the user right before delivery. The script detects its
roots, skips node_modules and build output, covers .vue / .svelte / .astro alongside JSX
and CSS, and has a test per check asserting that the check can still fire.
Contrast is not in the script. Compute it yourself from the token values you emitted, and
report the pair with the ratio: #831843 on #FDF2F8 = 9.4:1. 4.5:1 for body text, 3:1 for large
text and UI boundaries. A swatch you looked at is not a measurement.
If python3 is unavailable, say so in one line and fall back to reading the components you
touched, in this order: reduced-motion guard, exit animations, layout-property animations, focus
visibility, click handlers on non-interactive elements. Report it as a partial audit, and say
which checks you could not run.
Stack-specific audit
Pick the subsection matching the project stack.
Compose (Android / Multiplatform)
- Run Layout Inspector (Android Studio): inspect recompositions, identify components recomposing on every state change.
- Run Macrobenchmark (
androidx.benchmark.macro): measure frame timing on a real device under representative scrolling / animation load. Target: <16.67ms per frame at 60fps, <8.33ms at 120fps. - Inspect recomposition counts: Layout Inspector > Component Tree > View Options > Show Recomposition Counts (API 29+, Compose 1.2+). Reset the counters before each interaction so the numbers mean something. There is no
Modifier.recomposeHighlighterin androidx - it is a sample you vendor into a debug source set. - Generate Baseline Profiles (
BaselineProfileGenerator) for production builds. - Verify
Modifier.semanticsis set on custom components (TalkBack support).
SwiftUI (iOS / macOS)
- Run Instruments Time Profiler: identify hot paths during animation (target: zero frames over 16.67ms).
- Run Instruments Hitches Instrument (iOS 14+): detects dropped frames and stalls.
- Run Instruments GPU Frame Capture for Metal shaders: verify shader compile time, GPU vs CPU bottleneck.
- Verify
.accessibilityLabel/.accessibilityHinton every interactive view. - Test with Dynamic Type at 200% size (
Environment Overridesin Xcode). - Test with Reduce Motion ON.
Web
- Existing checklist above (Lighthouse, Chrome DevTools Performance, etc.).
Output Format
Structure findings by severity:
Critical (must fix before ship)
- Missing
prefers-reduced-motionhandling - Clickable divs without keyboard support
outline: nonewithout:focus-visiblereplacement- Animating layout properties (width/height/top/left)
Important (fix in current sprint)
- Conditional renders without
AnimatePresence - Hover states without transition
- Missing
aria-hiddenon decorative animations setTimeoutused for animation loops- Inconsistent durations (>8 unique values)
Nice-to-have (backlog)
- Lists without stagger animation
- Inline styles without transition
- Excessive
will-changeusage - Asymmetric enter/exit (wrong direction)
- Animation library oversized for actual usage