fac-harvest
Harvest from the resource under/near (x, y) via the game bridge.
Behavior
- Harvests whatever resource is at the position (fac-observe shows patches). Trees give wood.
- Failure carries the standard deviation report ("Nothing within reach to harvest" usually means walk closer or wrong position).
{"thought": "need ore for smelting", "tool": "fac-harvest", "args": {"x": 12, "y": -30, "count": 20}}